Any complex spell requests?

Omnizohar

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Okay, I have a request I would like to be made. Once you are done with the other requests, I hope you could start my request. Thanks alot.

Name: Icicle Wave

Preferred type of code: GUI

Description of the spell: Creates a rippling wave (like Shockwave or Crushing Wave) that damages unit in a line if they get hit. The attacked unit will also be encased in a block of ice and cannot move or act for certain amount of time.
Amount of Levels: 3
Changing factors in the level: As the spell levels up, increase damage and the amount of time the enemy will be trapped in the ice.
 

Jedimindtrixxx

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hm damn drunken could you do me a favour? i realized i should have made my kamikaze spell not be able to kill units, like if the damage dealt is the same or more than a hero/units hp for the targets in the area than for them to be left with 1 hp. would it be possible for it to happen without fully altering the code and just adding an if or something?
this was the code:
Code:
Kamikaze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to (==) Kamikaze 
    Actions
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Percentage life of (Triggering unit)) Less than or equal to (<=) 50.00
            Then - Actions
                Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + (((Real((Level of Kamikaze  for (Triggering unit)))) x 50.00) + 50.00))
                Game - Display to (Player group((Owner of (Triggering unit)))) the text: You dont have enoug...
                Unit - Order (Triggering unit) to Stop
            Else - Actions
                Set temppoint = (Position of (Triggering unit))
                Unit - Create 1 Special Effect for (Owner of (Triggering unit)) at temppoint facing Default building facing (270.0) degrees
                Unit - Add Warstomp (dummy) to (Last created unit)
                Unit - Set level of Warstomp (dummy) for (Last created unit) to (Level of Kamikaze  for (Triggering unit))
                Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
                Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
                Create ubersplat at temppoint of type Human Flame Strike 2 with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Disable paused state, Disable skipping birth time)
                Set tempgroup = (Units within (500.00 + ((Real((Level of Kamikaze  for (Triggering unit)))) x 100.00)) of temppoint matching (((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to (==) False))
                Unit Group - Pick every unit in tempgroup and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing ((Max life of (Triggering unit)) x (0.40 + ((Real((Level of Kamikaze  for (Triggering unit)))) x 0.10))) damage of attack type Chaos and damage type Normal
                Unit - Set life of (Triggering unit) to 100.00
                Custom script:   call DestroyGroup (udg_tempgroup)
                Custom script:   call RemoveLocation(udg_temppoint)
if you dont wanna do it thats fine il figure it out myself might take me awhile tho but either way thx
 

RueK

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i requested my spell before b_ray or any others =/ maybe the thread started did just ignore it because it was too hard or something, anyways i hope no one forget me this time.
 

Cloak_Master

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i requested my spell before b_ray or any others =/ maybe the thread started did just ignore it because it was too hard or something, anyways i hope no one forget me this time.

I made your spell for you, it's not perfect code, because my math brain hurt at the time, but it works as you want.
 

Jedimindtrixxx

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b_ray210

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Hey , thanks drunken god.
i cant test it right now because my new computer isnt compatible yet with vista but i gave you plus rep anyways :p
EDIT: it says it picks every destructible. thats including rocks and stuff right? how do i make it only trees?
 

Jedimindtrixxx

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rocks arnt destructables they are doodads. destrutables are things like gates,trees,levers, eggsacs, etc
 

b_ray210

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well there is the "rock chunks" destructable but its okay anyways i see where it specifies it to trees.
 

lmichael89

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Omnizohar, you can make your ice spell easily by changing impale art. It stuns units in the line(you can change art and you can make them not fly in the air as well.)

Spell Request:

Name: Beserk Howl

Skill Description: The hero howls in anger causing all allied units within 1000 range to go berserk and all enemy units within 2000 range to cower in fear.

Point of Spell: All units including the hero in 1000 range goes berserk for 1 minutes. The units are uncontrollable and run around randomly and are also granted 30% bonus damage 20% attack speed bonus 10% movement speed bonus and their health regeneration is stopped(optional). All enemy units within 2000 range has their attack damage lowered by 10% and attack speed lowered by 10%.

Levels: Just one Level( Unit spell not Hero Spell )
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
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Hey , thanks drunken god.
i cant test it right now because my new computer isnt compatible yet with vista but i gave you plus rep anyways :p
EDIT: it says it picks every destructible. thats including rocks and stuff right? how do i make it only trees?

it only counts trees of type felwood non canopy

List updated:
teeaichsee - http://www.thehelper.net/forums/showpost.php?p=824193&postcount=58<< ifinitedge's project
poobucket - http://www.thehelper.net/forums/showpost.php?p=824455&postcount=63 <<½ Completed/ Nova Spell - 1/5 difficulty
jagan - http://www.thehelper.net/forums/showpost.php?p=825027&postcount=68<<2/5
marsmallos - http://www.thehelper.net/forums/showpost.php?p=827248&postcount=92<<4/5
duderock101 - http://www.thehelper.net/forums/showpost.php?p=827376&postcount=94<<1/5
martix - http://www.thehelper.net/forums/showpost.php?p=829653&postcount=131<<2/5 i dont think this spell is possible
renendaru - http://www.thehelper.net/forums/showpost.php?p=830037&postcount=136<<2/5 my project
wiiman420 - http://www.thehelper.net/forums/showpost.php?p=830532&postcount=140
duderock101 - http://www.thehelper.net/forums/showpost.php?p=831521&postcount=143
leazy - http://www.thehelper.net/forums/showpost.php?p=836882&postcount=159
komaqtion - http://www.thehelper.net/forums/showpost.php?p=855589&postcount=175
megaflame566 - http://www.thehelper.net/forums/showpost.php?p=857390&postcount=192
man-o-bomb - http://www.thehelper.net/forums/showpost.php?p=857457&postcount=193
dregonx - http://www.thehelper.net/forums/showpost.php?p=858329&postcount=196
leazy - http://www.thehelper.net/forums/showpost.php?p=859371&postcount=200
jagan - http://www.thehelper.net/forums/showpost.php?p=860322&postcount=217
omnizohar - http://www.thehelper.net/forums/showpost.php?p=860881&postcount=221
|michael89 - http://www.thehelper.net/forums/showpost.php?p=861306&postcount=230
 
V

vertigo12

Guest
[NAME]:ILLUMINATE
[CODING]: either GUI / JASS; whichever is simpliest to apply and i can track down how it was created
[SPELL DESCRIPTION]:
Condenses a pillar of light at a revealed location which charges up 105 damage every second and detonates afterward. Enemies caught by the blast are revealed to the enemies for long time.

Level 1 - Lasts 3 seconds. Gains sight for 10 seconds. 600 casting distance.
Level 2 - Lasts 4 seconds. Gains sight for 20 seconds. 900 casting distance.
Level 3 - Lasts 5 seconds. Gains sight for 30 seconds. 1200 casting distance.

60 seconds cooldown on all levels 175/350/525 MP

Point of the spell:

- This skill has a 99999 casting distance but can only be casted on revealed areas.
- Area of Effect:Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl is created upon casting the skill
- Abilities\Spells\Items\AIda\AIdaCaster.mdl upon de
-
Amount of Levels: Multi-level; 3 levels
Changing factors in the level:

Mana Cost: 175 | 350 | 525 MP
Charge Duration: 3 | 4 | 5 seconds

Additional Info:

Spell Cooldown: 60 sec. all levels
Charge Damage: 105 per second



Here's the info of the skill:

Condenses a pillar of light at a revealed location which charges up 105 damage every second and detonates afterward. Enemies caught are gain sighted for long time.

Level 1 - Lasts 3 seconds. Gains sight for 10 seconds. 600 casting distance.
Level 2 - Lasts 4 seconds. Gains sight for 20 seconds. 900 casting distance.
Level 3 - Lasts 5 seconds. Gains sight for 30 seconds. 1200 casting distance.

600 seconds cooldown on all levels 175/350/525 MP

Code:
Area of Effect:Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
May I ask why my spell wasn't in on that list?

in which post is your spell (link)

Here's the info of the skill:

Condenses a pillar of light at a revealed location which charges up 105 damage every second and detonates afterward. Enemies caught are gain sighted for long time.

Level 1 - Lasts 3 seconds. Gains sight for 10 seconds. 600 casting distance.
Level 2 - Lasts 4 seconds. Gains sight for 20 seconds. 900 casting distance.
Level 3 - Lasts 5 seconds. Gains sight for 30 seconds. 1200 casting distance.

600 seconds cooldown on all levels 175/350/525 MP

vertigo, are you requesting 2 spells ?
cause they look very similiar
 

Komaqtion

You can change this now in User CP.
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469
#175
This is the post, sorry but i don't know how to link

Hi! I would like to pu a spell request.

Name: It's supposed to be a shield so something with that, sorry but don't have too much imagination for names =(

Code: GUI if possible because i don't know how to change Jass or so but do what you need to =)

Description: As i said i don't have any imagination, but it should be a shield that during a time ( lets say 3 seconds) it will absorb all damage (spell damage too in higher levels if possible) and when that time is done, deal a portion of the damage absorbed in an area around him and also damage the units that attacked him during that time (you put them in a group or something if they attack you, you get it =)) but only if thay are outside the area of the AOE damage.

Point: i don't really need any special stuff, maybe only some cool effects but not throw them into the air or something =).

Levels: I will probably need 4 levels and in the 2 higher levels it will absorb spell damage too.

Changing Factor: Start with like for example 10% or something (it shouldn't bee too overpowered) and then increase with like 2, 3 and finally 5 % more. to a total of 20% at level 4.

That's all, hope it wasn't too much though. Sorry in that case =)
 

Renendaru

(Evol)ution is nothing without love.
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Off-Topic: Wow today's the anniversary for when AceHart joined TH. XD


On-Topic: I'm pretty sure that spell was completed somewhere in this thread Komaqtion.
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
your spell IS in the list
if you just can script a lil bit then you can edit one of my old skills
LINK

EDIT:
Finally finished this spell : Meteor
 

Attachments

  • Meteor Explosion.w3x
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Drunken_God

Hopes to get back into Mapmaking with SC2 :)
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bump

the next spell im going to do is : this one

check this post for updates
EDIT: finally finished this spell
 

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Jedimindtrixxx

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lawl wow im bad at triggered spells arnt i, well ima request another one cuz i have no idea how to make this spell:
Name: Magic Spire
Preferred type of code: GUI/Jass/vJass
Description of the spell: The hero casts a magical spell that creates 2 balls of fire(magical balls, like the parasite missile, fireball missile, doesnt matter as long as it looks magical(dont include this part in the ingame spell description please)) on the left and right side of the hero. These magical balls take 1.5 seconds to summon (not channeling but take time to summon) and once he/she summons those magical balls they spiral outwards getting further and further away from the hero until they reach a 750 radius where they blow up. If these balls hit anything then they deal 50/75/125/175 damage each to the targeted enemy. when the balls reach the end of their spiral (750 radius out) they explode and deal 100/125/150/200 damage where they exploded in a 100 radius. mana cost 200/200/175/175.
Point of the spell: its a no-target spell. creates 2 balls on the left and right of the hero, then they spiral outwards at the same time until they reach 750 radius out where they explode for [mentioned above] damage in 100 radius. deal [mentioned above] damage when they pass by a unit before exploding. when they are going around spiraling they go through things like trees and destructables but dont damage destructables. ment to be a mage spell
Amount of Levels: 4
Changing factors in the level: damage when it hits a unit: 50/75/125/175, damage when explodes: 100/125/150/200, mana cost: 200/200/175/175
Additional Info: if possible, can you make it that when the unit moves, the balls move along with the unit but keep spiraling? like if a unit casts it and its about 300 radius away from him and he moves like 200 radius forward the balls will follow him but keep spiraling out? if itd be way to hard, then when he casts and he moves they still spiral in that one area is fine.


thx in advance
 
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