Ask for help about the 12-slots inventory

TERRYperfect

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I've been looking for a double-inventory system these days , but failed to find a satisfied one...

My hope double-inventory system requires:(In fact , this system looks very easy...)
1. Each hero has 2 inventories;
2. Each inventories has 5 or 6 slots;
3. A spell to change between the 2 inventories;
4. All the items carried by hero take effect regardless of current inventory.
5. Each player could have more than 2 heroes in my map, so all the heroes belong to one player must have 2 inventories without clash.
6. I don't want fake item ability for other items in this systems. (For instance, the famous InvX system or AAA inventory system, in those system, most of the item has no ability... And in fact, I don't need so complicated system...)
7. In fact , I have found some systemes which satisfied my request, but they were all suit for Single Player, or the case that one player has only one hero...

so I ask for help ...

thank you ....

By the way , either JASS or VJASS is OK...<3
 

CaptDeath

New Member
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103
have you tried making one?
if not try making one.
A vJass 2d item array can be used for item handling
i dont know about the bonuses maybie use a struct and have an integer DmgB, AgiB, IntB, Strb and so on for all your bonuses
 
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