I am adding a rather basic save/load system to my map, and was wondering if it is possible to automatically load a players existing stats every time they join the game?
I am doing this because the system is for an Arena type map, where a player gets "Player Experience" for kills/wins/quests, and loses experience for deaths and game losses. More experience grants more player levels, and allows players to unlock special things, such as custom hero skins, attachment skins, unique colors and names, and a variety of special things, that dont actually affect gameplay, but are a way of showing off your level.
As you can imagine, a lot of players would only save their good scores, and not their bad scores; creating a lot of high leveled players, who actually suck.
So, again, my question is...
"Is it possible to automatically load a players last save code for them on game start?"
Because I believe the answer is "no" Is it also possible to *void* a players save/load code if specific conditions have been met? Say a player gains 500 experience in a game, and that is 5X what anyone should ever get; to make sure someone doesnt just make a game with their friend and kill them 1000 times for the experience.
I am doing this because the system is for an Arena type map, where a player gets "Player Experience" for kills/wins/quests, and loses experience for deaths and game losses. More experience grants more player levels, and allows players to unlock special things, such as custom hero skins, attachment skins, unique colors and names, and a variety of special things, that dont actually affect gameplay, but are a way of showing off your level.
As you can imagine, a lot of players would only save their good scores, and not their bad scores; creating a lot of high leveled players, who actually suck.
So, again, my question is...
"Is it possible to automatically load a players last save code for them on game start?"
Because I believe the answer is "no" Is it also possible to *void* a players save/load code if specific conditions have been met? Say a player gains 500 experience in a game, and that is 5X what anyone should ever get; to make sure someone doesnt just make a game with their friend and kill them 1000 times for the experience.