R
Roflcopter
Guest
I need help with a trigger. It spawns a creep from level 1 to (the average level of heroes, not owned by neutral passive). I remember that there was something similar in an old map by The_Zizz called Darwin's Island that had a similar trigger. I serched my archives and found a Roc, unprotected version, I opened it examined the triggers and CnP'd them into my map. They don't work. I've searched through them but I don't know why they don't work.
It has a part in the middle where it removes flying creeps also.
Does anyone have any suggestions as to what to do?
Thanks in advance.
It has a part in the middle where it removes flying creeps also.
Does anyone have any suggestions as to what to do?
Code:
Creep Birth
Events
Time - Every 17.00 seconds of game time
Conditions
(Number of units in (Units owned by Neutral Hostile matching (((Matching unit) is Able to attack ground units) Equal to True))) Less than 15
Actions
Set Boolean_Remove_Unit = False
Set Integer_Level_Average = 0
For each (Integer A) from 1 to (Number of players in (All players matching (((Matching player) slot status) Equal to Is playing))), do (Set Integer_Level_Average = (Integer_Level_Average + Integers_Level[(Player number of (Picked player))]))
Set Integer_Level_Average = (Integer_Level_Average / (Number of players in (All players matching (((Matching player) slot status) Equal to Is playing))))
If (Integer_Level_Average Greater than 5) then do (Set Integer_Level_Average = 5) else do (Do nothing)
Unit - Create 1 (Random level (Random integer number between 1 and (Random integer number between 1 and (Random integer number between 1 and (Integer_Level_Average x 2)))) creep unit-type) for Neutral Hostile at (Random point in Regions_Island[(Random integer number between 1 and 81)]) facing (Random angle) degrees
Unit - Make (Last created unit) Remain awake when unprovoked at night
If ((((Matching unit) is A melee attacker) Equal to True) and ((Random integer number between 1 and 4) Equal to 1)) then do (Set Boolean_Remove_Unit = True) else do (Do nothing)
If ((Unit-type of (Last created unit)) Equal to Green Dragon Whelp) then do (Set Boolean_Remove_Unit = True) else do (Do nothing)
If ((Unit-type of (Last created unit)) Equal to Green Drake) then do (Set Boolean_Remove_Unit = True) else do (Do nothing)
If ((Unit-type of (Last created unit)) Equal to Green Dragon) then do (Set Boolean_Remove_Unit = True) else do (Do nothing)
If (Boolean_Remove_Unit Equal to True) then do (Unit - Remove (Last created unit) from the game) else do (Do nothing)
If (Boolean_Remove_Unit Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdx
Thanks in advance.