A
AzerothDivid
Guest
This map is a AoS map.
There are 2 teams ( Alliance and Horde ) with 5 players on each side.
Each team has it's own hero database. Players also recieve 6 gold / 6 sec.
The next gameplay feature of this map is zone control. In order not to make this a "who kills the enemy main building wins" map, i have implemented a zone control feature. There are some Mercenary Camps and one unique item shop that are initially controlled by neutral. When a team conqueres a so called zone they will recieve control of that building and also a 1 gold / 6 sec bonus, while two defensive towers will be build near that building. Therefore players will try to conquer a zone and then defend it, because apart from the building itself, the gold bonus is very important, mostly when a team controls more of them. Controlling this buildings is also important because they offer an important strategic bonus and they help players to get closer and closer to their enemy's base.
Heroes are designed in order to fulfill more jobs. There are tank, caster, ranged, hybrid and support classes. All of these have spells that make them usefull in their own way, so choosing a good hero combination is essential.
Each team has an important building placed inside their base. The winning team is decided by who destroys the enemy main building first.
Until now there have been implemented a Hero revival system, a creep revival system, a multiboard, a trigger that gives gold if you kill an enemy hero and some other smaller ones.
The goal of this map is to create an entertaining, competitive and challenging map where teamplay is very important.
The map is still under development.
Project homepage : http://www.freewebs.com/azerothdivided or http://www.azerothdivided.co.nr
There are 2 teams ( Alliance and Horde ) with 5 players on each side.
Each team has it's own hero database. Players also recieve 6 gold / 6 sec.
The next gameplay feature of this map is zone control. In order not to make this a "who kills the enemy main building wins" map, i have implemented a zone control feature. There are some Mercenary Camps and one unique item shop that are initially controlled by neutral. When a team conqueres a so called zone they will recieve control of that building and also a 1 gold / 6 sec bonus, while two defensive towers will be build near that building. Therefore players will try to conquer a zone and then defend it, because apart from the building itself, the gold bonus is very important, mostly when a team controls more of them. Controlling this buildings is also important because they offer an important strategic bonus and they help players to get closer and closer to their enemy's base.
Heroes are designed in order to fulfill more jobs. There are tank, caster, ranged, hybrid and support classes. All of these have spells that make them usefull in their own way, so choosing a good hero combination is essential.
Each team has an important building placed inside their base. The winning team is decided by who destroys the enemy main building first.
Until now there have been implemented a Hero revival system, a creep revival system, a multiboard, a trigger that gives gold if you kill an enemy hero and some other smaller ones.
The goal of this map is to create an entertaining, competitive and challenging map where teamplay is very important.
The map is still under development.
Project homepage : http://www.freewebs.com/azerothdivided or http://www.azerothdivided.co.nr