Gaming Bethesda responds to complaints that modders are fixing Starfield faster than the actual devs

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In short? There's a lot of red tape

Bethesda has been publishing regular updates addressing various Starfield bugs for several months now, and community modders have been addressing many of the same issues - sometimes at a faster pace. Today, in the aftermath of the beta launch of the latest Starfield patch, the studio has explained why mods might be able to handle bug fixes faster than the devs themselves.

"Official fixes and content additions have to go through lengthy certification and localisation processes, especially for consoles (which is why the beta is only available for Steam users)," community manager Robert 'VaultOfDaedalus' O'Neill explains in a Reddit thread on the patch notes. "There is also the fact that, because of this, fixes are best bundled into larger consolidated updates that target branch milestones, rather than releasing them ad hoc. It also ensures better build testing when the new code is all together."

Projects like the Starfield Community Patch have been addressing the space RPG's bugs alongside official updates, and if you've followed the modding scene for any previous Bethesda game, that should come as no surprise. As far back as Morrowind, unofficial patches are typically recommended as the first thing you add to any Bethesda RPG, and that's not likely to change when it comes to Starfield. At least now you can take a bit of comfort in knowing why Bethesda can't always keep up with those community bug fixes: mods don't necessarily have to pass the same standard of QA.

 
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