WolfieeifloW
WEHZ Helper
- Reaction score
- 372
, AceHart the grand comments my spell!
Fixed.
Fixed.
Still new to JASS .
Although the range can be customized in Object Editor itself !
UPDATE
Don't know why I forgot that."Init" should be private too.
Fixed.
Oh .> set pickedUnit = null
Not needed.
Fixed.
I tried to do a function kind of thing for the damage but couldn't figure it out;> Casting range improves per level.
I'd suggest using a "range" function in that case.
Along with a "damage" function.
to give people an easy way to customize it.
Still new to JASS .
Although the range can be customized in Object Editor itself !
UPDATE
Changelog
v1.0c
- Code cleanup
Thanks to AceHart
- Added condition to check if units alive
Prevents SFX from showing on dead units