Blink Strike

IsenhaRt

New Member
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0
Just a simple question. How can i make a blink strike ability?
And another is, is it possible to return the triggering unit to its original place?
Help me!
 

gameman

It's been a long, long time.
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96
I couldn't make sense of it. but I did find this
JASS:
set d.ccx = GetUnitX(d.caster)
set d.ccy = GetUnitY(d.caster)


since I have no clue how to make gui read that I added this.
JASS:
    private function BlinkBack takes nothing returns nothing
        local data d = GetTimerData(GetExpiredTimer())
        local unit FoG
        
        set d.ccx = GetUnitX(d.caster)
        set d.ccy = GetUnitY(d.caster)
        set udg_x = d.ccx
        set udg_y = d.ccy
        .........


no clue if that will work, but you could possibly use that. just create a trigger that runs once when the spell does.
 

oveRLuckEd

New Member
Reaction score
6
try something like this:
set tempunit = (position of (casting unit))
wait 0.01 seconds
unit - move (casting unit) instantly to tempunit
 
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