Player - Turn Gives bounty On for Player 1 (Red)
Melee Initialization
Events
Time - every 2.00 seconds of game time
Conditions
Actions
Plyer Group - Pick every player in (all players) and do (actions)
Player - Turn gives bounty On fro (picked player)
KK.. So if I set a base of 0, then it would be minimum of 3 and maksimum of 9 then, got it
But as for the trigger, should this simple action work?
PHP:Player - Turn gives bounty On for (picked player)
Events
Unit - a unit dies
Conditions:
Actions
Player group - pick every player in (all players) and do (player - turn gives bounty on for (picket players)
Events
Map initialization
Conditions:
Actions
Player group - pick every player in (all players) and do (player - turn gives bounty on for (picket players)
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)