Bunker System For WC3

sunshinex3

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I am trying to create an actual bunker system for wc3

I've run in to a problem and now know the specifics.

I've tried 2 methods both using dummy units

I've tried putting the dummy unit inside the bunker but wasn't sure if i could get the sizing right when i pulled him out still maybe also giving 'Aloc' to loading unit didn't seem to work properly just made it invincible didn't make it unselectable or remove pathing.
Trigger:
  • Custom script: call UnitAddAbility( GetLoadedUnit(), 'Aloc' )

This didn't work as intended so did it differently.

I've decided that putting the dummy on the out side works best because I'm giving it 'Aloc' the locust ability to get to the center of the bunker and it works properly with LastCreatedUnit.
Trigger:
  • Custom script: call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() )



but i have a problem how do I select this Dummy unit(with Locust) upon unload? to remove the Dummy unit...

any one have an idea?

This is the Load Trigger:

Trigger:
  • Bunker Load
    • Events
      • Unit - A unit Is loaded into a transport
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Unit-type of (Transporting unit)) Equal to Bunker (dark iorn)
          • ((Loading unit) is A ranged attacker) Equal to True
    • Actions
      • Set VariableSet TempPoint = (Position of (Transporting unit))
      • Unit - Create 1 (Unit-type of (Loading unit)) for (Owner of (Loading unit)) at TempPoint facing Default building facing degrees
      • Unit Group - Add (Last created unit) to BunkersUnitGroup
      • Unit - Set Unit: (Last created unit)'s Real Field: Scaling Value ('usca') to Value: 0.10
      • Unit - Set Unit: (Last created unit)'s Real Field: Speed ('umvc') to Value: 0.00
      • Animation - Change (Last created unit)'s size to (1.00%, 1.00%, 1.00%) of its original size
      • Custom script: call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() )
      • Unit - Move (Last created unit) instantly to TempPoint
      • Custom script: call UnitRemoveAbility(GetLastCreatedUnit(), 'Amov')
      • Custom script: call RemoveLocation (udg_TempPoint)


This is the Unload Trigger:


Trigger:
  • Bunker Unload
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • (Issued order) Equal to (Order(unload))
          • (Unit-type of (Ordered unit)) Equal to Bunker (dark iorn)
          • ((Target unit of issued order) is A ranged attacker) Equal to True
    • Actions
      • Set VariableSet TempPoint2 = (Position of (Ordered unit))
      • Unit Group - Pick every unit in (Random 1 units from (Units within 100.00 of TempPoint2 matching (((Level of MM Bunker Dummy Ability (All Dummy units) for (Matching unit)) Equal to 1) and ((Unit-type of (Matching unit)) Equal to (Unit-type of (Target unit of issued order)))).)) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Target unit of issued order) is A Hero) Equal to True
            • Then - Actions
              • Unit - Remove (Picked unit) from the game
            • Else - Actions
              • Do nothing
      • Custom script: call RemoveLocation (udg_TempPoint2)
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
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  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
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    Now I think it makes more sense for me to put news in their own subforums, without worry.
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    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
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    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
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