Hey TH,
I want to make a calldown ability like nuke, but I want it to be a different model and actor that falls. Would it be better to make it from scratch or to duplicate?
I personally would make it from scratch, but I tend to make everything from scratch except for when I make new units. You could duplicate it and just change the missile that falls which would be fairly simple to do.
The Use Calldown effect just tells the game that "ammo" is required to use the ability. In the case of the Nuclear Strike ability, it is responsible for using a nuke stored at the Ghost Academy when a nuclear strike is called. How exactly do you want the Calldown effect tied into your ability? Are you going to have to build an ammo unit at a building or something? Or when you say "Calldown Ability" do you mean something that falls down from the sky?
Well typically the models that fall from the sky have a built in animation which does this for them. However what you could do is create your missile at the target location and give it a buff or persistent effect which reduces the height of the object every second or so using a Modify Unit effect. Then create a final effect which causes it to blow up or whatever.
O, you made it sound so easy. I've tried for hours alone. Then Siretu sent me a test map to compare with. Mine is almost a carbon copy! However, mine still doesn't work.This is so frustrating. I can't get the falling unit to show up, and when it does, it doesn't fall.
Edit: I've gotten everything working, except I can't get the unit (falling object) to disappear when it hits the ground. I have tried a damage effect whith flag: Kill, and I tried every option in the Target: Target Location field to no avail.
Are you using a persistent effect to time the kill command? If so, you might want to increase the Effect: Period Count + property.
Also out of curiosity, did you use a Launch Missile effect or a Create Unit effect to create the missile? I have spent the last couple of hours working on this and have come across a few things that don't work when I thought they should. Anyway I have mine working now and it works as it should.
Everything is timed correctly, and I used a Create Unit effect. The only problem is in the Damage Effect. No matter what I pick under Target: Target Location, it kills the wrong unit. It never kills the falling unit.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!