Calldown Ability Help

Kyuft

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Hey TH,
I want to make a calldown ability like nuke, but I want it to be a different model and actor that falls. Would it be better to make it from scratch or to duplicate?

-Kyuft:shades:
 

Dave312

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I personally would make it from scratch, but I tend to make everything from scratch except for when I make new units. You could duplicate it and just change the missile that falls which would be fairly simple to do.
 

Dave312

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The Use Calldown effect just tells the game that "ammo" is required to use the ability. In the case of the Nuclear Strike ability, it is responsible for using a nuke stored at the Ghost Academy when a nuclear strike is called. How exactly do you want the Calldown effect tied into your ability? Are you going to have to build an ammo unit at a building or something? Or when you say "Calldown Ability" do you mean something that falls down from the sky?
 

Kyuft

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When I say calldown, I mean something falls from the sky, lets say a ball of goo, or a magical orb.

-Kyuft:shades:
 

Dave312

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Well typically the models that fall from the sky have a built in animation which does this for them. However what you could do is create your missile at the target location and give it a buff or persistent effect which reduces the height of the object every second or so using a Modify Unit effect. Then create a final effect which causes it to blow up or whatever.
 

Kyuft

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O, you made it sound so easy. I've tried for hours alone. Then Siretu sent me a test map to compare with. Mine is almost a carbon copy! However, mine still doesn't work.This is so frustrating. I can't get the falling unit to show up, and when it does, it doesn't fall.
:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:

Edit: I've gotten everything working, except I can't get the unit (falling object) to disappear when it hits the ground. I have tried a damage effect whith flag: Kill, and I tried every option in the Target: Target Location field to no avail.

-Kyuft:shades:
 

Dave312

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Are you using a persistent effect to time the kill command? If so, you might want to increase the Effect: Period Count + property.

Also out of curiosity, did you use a Launch Missile effect or a Create Unit effect to create the missile? I have spent the last couple of hours working on this and have come across a few things that don't work when I thought they should. Anyway I have mine working now and it works as it should.
 

Kyuft

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11
Everything is timed correctly, and I used a Create Unit effect. The only problem is in the Damage Effect. No matter what I pick under Target: Target Location, it kills the wrong unit. It never kills the falling unit.

FIXED

-Kyuft:shades:
 
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