Hey TH,
I want to make a calldown ability like nuke, but I want it to be a different model and actor that falls. Would it be better to make it from scratch or to duplicate?
I personally would make it from scratch, but I tend to make everything from scratch except for when I make new units. You could duplicate it and just change the missile that falls which would be fairly simple to do.
The Use Calldown effect just tells the game that "ammo" is required to use the ability. In the case of the Nuclear Strike ability, it is responsible for using a nuke stored at the Ghost Academy when a nuclear strike is called. How exactly do you want the Calldown effect tied into your ability? Are you going to have to build an ammo unit at a building or something? Or when you say "Calldown Ability" do you mean something that falls down from the sky?
Well typically the models that fall from the sky have a built in animation which does this for them. However what you could do is create your missile at the target location and give it a buff or persistent effect which reduces the height of the object every second or so using a Modify Unit effect. Then create a final effect which causes it to blow up or whatever.
O, you made it sound so easy. I've tried for hours alone. Then Siretu sent me a test map to compare with. Mine is almost a carbon copy! However, mine still doesn't work.This is so frustrating. I can't get the falling unit to show up, and when it does, it doesn't fall.
Edit: I've gotten everything working, except I can't get the unit (falling object) to disappear when it hits the ground. I have tried a damage effect whith flag: Kill, and I tried every option in the Target: Target Location field to no avail.
Are you using a persistent effect to time the kill command? If so, you might want to increase the Effect: Period Count + property.
Also out of curiosity, did you use a Launch Missile effect or a Create Unit effect to create the missile? I have spent the last couple of hours working on this and have come across a few things that don't work when I thought they should. Anyway I have mine working now and it works as it should.
Everything is timed correctly, and I used a Create Unit effect. The only problem is in the Damage Effect. No matter what I pick under Target: Target Location, it kills the wrong unit. It never kills the falling unit.
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.