HydraRancher
Truth begins in lies
- Reaction score
- 197
Trigger:
- Camera
- Events
- Map initialization
- Conditions
- Actions
- Set Hero[1] = Zombie 0015 <gen>
- For each (Integer A) from 1 to 10, do (Actions)
- Loop - Actions
- Camera - Apply Main View <gen> for (Player((Integer A))) over 0.00 seconds
- Camera - Lock camera target for (Player((Integer A))) to Hero[(Integer A)], offset by (0.00, 0.00) using The unit's rotation
- Loop - Actions
- For each (Integer A) from 1 to 10, do (Actions)
- Loop - Actions
- Player - Make (Player((Integer A))) treat Player 11 (Dark Green) as an Ally with shared vision
- Player - Make Player 11 (Dark Green) treat (Player((Integer A))) as an Ally with shared vision
- Loop - Actions
- Events
Here is my trigger, it is difficult to explain the error, so I uploaded a replay.
EDIT: And another problem, the "Locked camera" does not follow the zombie if it rotates. Why?
EDIT: To avoid unnecesary questions, I removed the bridges, (and replaced with terrain) but the bobbing still occurs.