Camera Bobbing up and down

HydraRancher

Truth begins in lies
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197
Trigger:
  • Camera
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Hero[1] = Zombie 0015 <gen>
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Camera - Apply Main View <gen> for (Player((Integer A))) over 0.00 seconds
          • Camera - Lock camera target for (Player((Integer A))) to Hero[(Integer A)], offset by (0.00, 0.00) using The unit's rotation
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Player - Make (Player((Integer A))) treat Player 11 (Dark Green) as an Ally with shared vision
          • Player - Make Player 11 (Dark Green) treat (Player((Integer A))) as an Ally with shared vision


Here is my trigger, it is difficult to explain the error, so I uploaded a replay.



EDIT: And another problem, the "Locked camera" does not follow the zombie if it rotates. Why?

EDIT: To avoid unnecesary questions, I removed the bridges, (and replaced with terrain) but the bobbing still occurs.
 

Attachments

  • Bugg.w3g
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