O.A
Quantum physics rules
- Reaction score
- 29
Edit: (Solved)
When doing this:
Actions
Set Volcano = volcano <gen>
Set Volcano = RandomEventScriptArray[1]
Set Earthquake = earthquake <gen>
Set Earthquake = RandomEventScriptArray[2]
Set HyperXplosion = hyperXplosion <gen>
Set HyperXplosion = RandomEventScriptArray[3]
Set DruidsWard = druidsward <gen>
Set DruidsWard = RandomEventScriptArray[4]
Then shouldn't this execute one of the triggers above?:
Actions
Trigger - Run RandomEventScriptArray[(Random integer number between 1 and 4)] (ignoring conditions)
Volcano, Earthquake, HyperXplosion and Druidsward are trigger variables, and RandomEventScriptArray[] is a trigger array. (and of course the <gen>s are the actual triggers)
I've tested each trigger individually and they all work.
When doing this:
Actions
Set Volcano = volcano <gen>
Set Volcano = RandomEventScriptArray[1]
Set Earthquake = earthquake <gen>
Set Earthquake = RandomEventScriptArray[2]
Set HyperXplosion = hyperXplosion <gen>
Set HyperXplosion = RandomEventScriptArray[3]
Set DruidsWard = druidsward <gen>
Set DruidsWard = RandomEventScriptArray[4]
Then shouldn't this execute one of the triggers above?:
Actions
Trigger - Run RandomEventScriptArray[(Random integer number between 1 and 4)] (ignoring conditions)
Volcano, Earthquake, HyperXplosion and Druidsward are trigger variables, and RandomEventScriptArray[] is a trigger array. (and of course the <gen>s are the actual triggers)
I've tested each trigger individually and they all work.