Can Someone translat JASS into GUI, for me?

T3rm1nat0r

New Member
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Hi everyone, I've got a trigger that is in JASS and can anybody translat it into GUI for me?

Here is the JASS Trigger:

JASS:
function Trig_Rupture_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A003'        
endfunction

function Rupture_Effects takes nothing returns nothing
    local timer t = GetExpiredTimer()
    local unit u = GetHandleUnit(t, "u")
    local unit v = GetHandleUnit(t, "v")
    local location l = GetHandleLocation(t,"l")
    local integer i = GetHandleInt(t, "i")
    call UnitDamageTargetBJ( u, v, ( ( 0.20 * i ) * DistanceBetweenPoints(GetUnitLoc(v), l) ), ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
    if UnitHasBuffBJ(v, 'B000') == true then
        if GetBooleanOr(GetLocationX(GetUnitLoc(v)) != GetLocationX(l),GetLocationY(GetUnitLoc(v)) != GetLocationY(l)) then
            call DestroyEffect(AddSpecialEffectTarget("Objects\\Spawnmodels\\Human\\HumanBlood\\BloodElfSpellThiefBlood.mdl",v,"chest"))    
        endif
    endif         
    set l = GetUnitLoc(v)
    call SetHandleHandle(t, "l", l) 
    set t = null
    set u = null
    set v = null                  
endfunction

function Trig_Rupture_Actions takes nothing returns nothing
    local timer t = CreateTimer()
    local unit u = GetTriggerUnit()
    local unit v = GetSpellTargetUnit()
    local integer i = GetUnitAbilityLevelSwapped('A003', u)
    local location l = GetUnitLoc(v)
    call SetHandleHandle(t, "u", u)
    call SetHandleHandle(t, "v", v)
    call SetHandleInt(t, "i", i)
    call SetHandleHandle(t, "l", l)
    call TimerStart(t, 0.04, true, function Rupture_Effects)
    call UnitDamageTarget( u, v, ( 150.00 + ( 100.00 * ( I2R(i) - 1 ) ) ),false, true, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_NORMAL,WEAPON_TYPE_AXE_MEDIUM_CHOP )
    call TriggerSleepAction( ( 3.00 + ( 2.00 * I2R(i) ) ) )
    call FlushHandleLocals(t)
    call PauseTimer(t)
    call DestroyTimer(t)
    set t = null
    set u = null
    set v = null
    call RemoveLocation(l)
    set l = null
endfunction

//===========================================================================
function InitTrig_Rupture takes nothing returns nothing
    set gg_trg_Rupture = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Rupture, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Rupture, Condition( function Trig_Rupture_Conditions ) )
    call TriggerAddAction( gg_trg_Rupture, function Trig_Rupture_Actions )
endfunction


Thanx For Help!!
 

w00t22

CSS L4D DoD? Steam ID = w00t22
Reaction score
43
It deals damage depending if the targets last location is different, deals damage based on level of spell and how far away from his last location
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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103
Thats the Rupture skill in DotA?
If you want to grab it comply with the every error that the WE tells you for example it tells error in line 1 something like that and if it needs a variable then make one :D
But its more easier i someone will translate this.....
 

SFilip

Gone but not forgotten
Reaction score
634
Not possible, it uses plenty of local variables and kattana's system.
It would mostly be consisted out of Custom Script: actions if done.
 

T3rm1nat0r

New Member
Reaction score
23
Yes, it is the skill Rupture from dota but i want to do a spell same to that but i want it to be in GUI. But the only thing is that i do not know how to translate it into GUI. So i am asking if anybody can tell me in CODE form how it is in GUI.

Thanx!
 

FhelZone

Have a drink of a nice cold mellowberry juice!
Reaction score
103
How about ask IceFrog lol :D
It's difficult but I think its done only with GUI just converted to JASS
 
Reaction score
333
How about ask IceFrog lol :D
It's difficult but I think its done only with GUI just converted to JASS

Have you actually read the trigger?

This is written almost completely in Jass and uses several locals and user defined functions. You can not convert it to GUI without making major modifications to how it works and using tonnes of custom script. The trigger also uses laggy and buggy handlevars.

You're better off writing your own "rupture" trigger or finding a GUI version. If you wish to use this script in your map, you will need to place it inside a trigger named "Rupture" and add handlevars to the header of your map.
 

T3rm1nat0r

New Member
Reaction score
23
Ok, now that totally sucks! So i will do it but how do i do the damage in distance that it moves?
 
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