"Cannot cast there"

Zetrix91

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u now the text that appears if u f.ex cast storm bolt on a friendly unit, a text appears with something like "cannot be cast there" on the bottom left of the game screen.. anybody know how to make the text appear with a trigger

Thehe.jpg
 

Dest

New Member
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Uh, I don't understand your grammar... you want the text to appear when a spell is cast? If so, you use Floating Text to have text appear. Or... what?
 

Zetrix91

TH.net Regular
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i want it to appear exactly like the "Cannot be cast on friendly unit" text with the exact same font size, location e.t.c just wondering if anybody already know how to, so i dont have to test around for a few hours :p

ps: i know about floating text, thats not the issue
 

Gtam

Lerning how to write and read!! Yeah.
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Display game text with the yellow colour code
 

Dest

New Member
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i want it to appear exactly like the "Cannot be cast on friendly unit" text with the exact same font size, location e.t.c just wondering if anybody already know how to, so i dont have to test around for a few hours :p

ps: i know about floating text, thats not the issue

You want to modify the text? If so, go to Game Interface and look for that.

Or you want to have your spell able to attack allied units? Go to your spell and look for "Targets Allowed". Tick "Friendly" or something.
 

Faust

You can change this now in User CP.
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Search for "sim error", here, or on google.
 

Zetrix91

TH.net Regular
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Yes, i want the modify the text so that it appears at the same location as the one in the picture with the same font size.. the other dude understood it, and omfg i know how to change targets allowed..

with the game text action it will be placed a little longer up and to the left, but its better than nothing, thanks SharkBait87 :p
 

Gtam

Lerning how to write and read!! Yeah.
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164
Well then put a few spaces infront of it that will "move it" to the right
 

Gtam

Lerning how to write and read!! Yeah.
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164
Just use a few spaces infront of the text so it will look more the the right
 

Lightstalker

New Member
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Copy & past the following into your map's header (Trigger Editor then click on the map icon/name).

JASS:
function SimError takes player ForPlayer, string msg returns nothing
    if udg_SimError==null then
        set udg_SimError=CreateSoundFromLabel( "InterfaceError",false,false,false,10,10)
    endif
    if (GetLocalPlayer() == ForPlayer) then
        call ClearTextMessages()
        call DisplayTimedTextToPlayer( ForPlayer, 0.52, -1.00, 3.00, "|cffffcc00"+msg+"|r" )
        call StartSound( udg_SimError )
    endif
endfunction


When you want the message to display, just use the following action:

Trigger:
  • Custom script: call SimError(GetTriggerPlayer(), "Cannot cast there.")


You can use the above action into any trigger, whenever you need a message to display.
 
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