changing the animation quality and model detail to low using triggers?

cowmenace

New Member
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my map is very laggy, but when I set the model detail and animation quality to low, it works smoothly... So I was wondering if this could be done in triggers so that people don't have to change their setting just to play my game
 

ManyTimes

I'm so lonesome I could cry...
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293
No not possible through triggers.

How fast is your computer, how new...?

If it is models that cause this lag, custom models imported? Change the custom models to a standard model, see if that works better for you, if it does, reduce number of polygons on the model.

Got a lot of units? Remember if you kill a unit, its still in the game for another 80-90 seconds, unless you have changed it under Gameplay Constants > Decay...

Else; care to upload the map for others to test the lag you are experiencing?
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
What did you save this map with?
Used the so called 'EGUI'?
Used WEU?
NewGen?
Sure it is unprotected?

If so, make it openable in the standard WE and I'll help. Else...
 

cowmenace

New Member
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I'm sorry I didn't realize you had to open the map for this. I've altered the UI so that it can't be opened by anybody else. The unprotected part means not optimized, it is still protected from my modifications. EGUI allows some functions of JASS to be converted into GUI, I use NewGen
 
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