D.V.D
Make a wish
- Reaction score
- 73
Movespeed higher than 522 is achievable with Jesus's MoveSpeedX
Movespeed higher than 522 is achievable with Jesus's MoveSpeedX
Requirements:
- Jass NewGen
- AIDS
- Key Timers 2
Ashlebede said:Lyerae said:As much as I love having all these systems around that add as this wonderful abstraction, I'd like to use as little of them as possible, since I become dependant on the developer of the system to update it, add bug-fixes, new features, and improved stability, whereas if I wrote it, I'd know it's my own code, and therefor, should yell at myself.
That's out of the question. Want him to repeat the same thing a third time, tooltiperror, or are you going to help him?
Ashlebede said:He knows best. See what I did there? I used your own point of view as an argument.tooltiperror said:you are assuming you need tools to do something, only because that is how you do it.
Anyways, Lyerae said he didn't want to use those systems, although he knew J4L put a lot of work in them and they are great, fully working and all.
tooltiperror said:you are assuming you need tools to do something, only because that is how you do it.
Quoted thrice, if I count this post. That is really all I can tell you. If you need it explained, then you can't understand ; it's like an inside joke.
Do you realize that by using vJASS, you're essentially using someone else's system? There's a limit to what you should and should not do. Obviously you should not have hundreds of systems in your map, but neither should you code entire systems from scratch. Many of these systems (such as AIDS, Timer systems, etc) are there because they are extremely efficient, and because they are extremely useful.
Going out of your way to code everything yourself is actually quite common in a programmer's "philosophical journey". It's even got a term for it, "Reinventing the Wheel".
and if you really want to take all that effort to replace all systems of wc3 what do you need wc3 anymore? if you really can do this make your own game instead of taking an old one and replacing everything...
Do you realize that by using vJASS, you're essentially using someone else's system? There's a limit to what you should and should not do. Obviously you should not have hundreds of systems in your map, but neither should you code entire systems from scratch. Many of these systems (such as AIDS, Timer systems, etc) are there because they are extremely efficient, and because they are extremely useful.
Going out of your way to code everything yourself is actually quite common in a programmer's "philosophical journey". It's even got a term for it, "Reinventing the Wheel".
And at what point would you ever have to change AIDS? It's just illogical not to use it.
if (true)
{
BJDebugMsg("This does not compile.");
}
do
{
BJDebugMsg("This does not compile.");
break; // even with the break statement.
}
bool foo()
{
}
If you're going to make your own game, I'd highly suggest Flash for its compatibility. Most people won't play a game from the internet simply 'cause they don't want to install anything, and there are many sites on which you can upload flash games without needing to get your own domain name ; you can even get a bit of ad revenue from those sites.
However, Flash is costly and its 3-D engine is very limited, although existant.
Another problem with flash would be the absence of the right-click, which is mostly a problem for RTS's.
I was about to start an RTS in AS3... let's say I "started", though most of what I made so far is graphics... NES-like graphics.
and how are you making wc3 maps without art assets? oh right, you are using the models made by someone else. you know you can do this even when you make your own game?
I'd do it in C++, since I'm probably going to college for Game Development (in C++ / C).