Back again, this time I'm trying more simple spells to fit my expirience level.
I have an ability based off Storm Bolt, that is supposed to do something if the unit that is hit by Storm Bolt is killed, here is part of my trigger:
The condition in red is what I'm having a problem with. Perhaps I'm using the wrong condition, but even so it shouldn't happen.
When I cast the spell, it hit's the unit and then the "Then" actions go off, even if the unit hit did not die from the spell. Anyone know what to do?*
*Please
I have an ability based off Storm Bolt, that is supposed to do something if the unit that is hit by Storm Bolt is killed, here is part of my trigger:
Code:
Steal
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bone Stealing
Actions
Set Skeleton = (Casting unit)
Set SkelePos = (Target point of ability being cast)
Wait 0.30 seconds
Animation - Play Skeleton's death animation
Unit - Pause Skeleton
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
[B][COLOR="Red"] ((Target unit of ability being cast) is dead) Equal to True[/COLOR][/B]
Then - Actions
-----Random Stuff------
Else - Actions
The condition in red is what I'm having a problem with. Perhaps I'm using the wrong condition, but even so it shouldn't happen.
When I cast the spell, it hit's the unit and then the "Then" actions go off, even if the unit hit did not die from the spell. Anyone know what to do?*
*Please