Just send an actor message to the turret submodel and tell it to rotate. You might have to unlink the turret from the attack sequence, too, in the data editor.
Make (Actor connect to ( Actor for Siege Tank) via reference ?NAME?) face 666.
SiegeTankTurret does not work.
CActorUnit does not work.
UnitFidget does not work.
TurretEnable does not work.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!