Ok, this is what i tried to do: I tried to make a carrier that can store and launch two types of units, Fighters and Bombers. These fighters and bombers in turn like the normal carrier ability will hover around the carrier and can ALSO be targeted and destroyed by enemies.
However, i'm not sure what went wrong but a few things didn't go well:
1) Fighters don't appear when Carrier is attacking.
2) Bombers appear but they don't hover around. Instead they stay at the point of birth and attack enemies without moving.
I've checked all the data and everything seems to be in order. I'm not sure what went wrong here. Has anyone encountered this problem before?
EDIT: OK, after going through a thorough step by step bug isolation, i found out that problem #2 was caused by wrong weapon type. I didn't use the Strafe weapon type which was used by the normal carrier ability.
However, i'm not sure what went wrong but a few things didn't go well:
1) Fighters don't appear when Carrier is attacking.
2) Bombers appear but they don't hover around. Instead they stay at the point of birth and attack enemies without moving.
I've checked all the data and everything seems to be in order. I'm not sure what went wrong here. Has anyone encountered this problem before?
EDIT: OK, after going through a thorough step by step bug isolation, i found out that problem #2 was caused by wrong weapon type. I didn't use the Strafe weapon type which was used by the normal carrier ability.