GFreak45
I didnt slap you, i high 5'd your face.
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SOLVED
When a unit deals damage, if they have a behavior that has a damage response effect, how is the damage response handled? Effect - Handled->Unit - Any unit takes damage event->Effect - Exhausted?
I was wondering so i could create a critical effect pretty simply via 1 simple text trigger and a behavior that is applied with the Handled effect (a marker to determine whether it was a critical hit) which is removed when the trigger fires
When a unit deals damage, if they have a behavior that has a damage response effect, how is the damage response handled? Effect - Handled->Unit - Any unit takes damage event->Effect - Exhausted?
I was wondering so i could create a critical effect pretty simply via 1 simple text trigger and a behavior that is applied with the Handled effect (a marker to determine whether it was a critical hit) which is removed when the trigger fires