Damage Response Event order

GFreak45

I didnt slap you, i high 5'd your face.
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SOLVED

When a unit deals damage, if they have a behavior that has a damage response effect, how is the damage response handled? Effect - Handled->Unit - Any unit takes damage event->Effect - Exhausted?
I was wondering so i could create a critical effect pretty simply via 1 simple text trigger and a behavior that is applied with the Handled effect (a marker to determine whether it was a critical hit) which is removed when the trigger fires
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
I had time to test my theory and yes, the event fire order goes is as shown here:
Effect - Handled (effect applied when a unit deals or takes damage, but before the event "Any unit takes fatal or non-fatal damage")
Trigger editor event fire - Any unit takes fatal or non-fatal damage
Effect - Exhausted (effect applied after the Trigger editor event fires)
 
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