[Data] [Tutorial] Creating Units, Weapons, and Adding Sound

Blackveiled

Formerly, Ban-Lord
Reaction score
157
This is a more informative version of my tutorial I posted before.


Getting Started
Before we get started with creating the unit, first you should check and make sure your data editor's settings are similar so you go through this guide with ease.
kb2Dlz22.png


What You Will Learn
  • How to create a unit
  • How to create an actor
  • How to associate the actor with a unit
  • How to create shooting animations for your unit
  • How to add sound to your unit
  • How to create a weapon and effect for your unit


Information
This post will be updated later with a library of field values in the data editor for you to work with.

Creating The Unit
To begin the tutorial, you're going to need to open your Data Editor and open the Units data type. Next, click the data dropdown menu (or right click in the data list), and add a new object. The unit for this tutorial will be based off of a Marine.

vNfFbiAO.png


Be sure your fields match the image above, if you wish to choose another unit change the field values setting to whichever unit you would like to base your new unit off of. Hit OK and your new unit will be created.

There is no model or sound information for your unit now, so that will be done in the next step.

Creating The Actor

Open the Actors data type, and now add a new object again.

IrBRQ9UB.png


Be sure your fields match the image above. Hit OK.

Now that you created the actor, you will need to link your actor to your newly created unit. As before, the unit in this tutorial was called UnitTest and it is based off of the Marine.

LAji4gSM.png


Change the field value for the unit name to your newly created unit, and scroll down to Art - Model, and adjust the model to the unit you chose. If you chose the Marine like I did, choose Marine and set it for Art - Model, Art - Model (Build), and Art - Model (Placement).

This is optional, but your unit does not have any sound. So scroll down to Sound - Group Sounds and Sound - Sounds and adjust your unit's sound to the unit you chose just like you did for the model. In this case, I set it to the marine.

cnoutB3Y.png


Now to move on to creating new weapon for your unit!

Creating The Weapon

This part of the tutorial will teach you how to create a weapon and adjust the damage of your weapon. Go to the Weapons data type, add a new object.

G86uz5wc.png


Be sure your field values match the image above.

Next, go to the Effects data type, and add a new object. You can name them the same if you want, it doesnt really matter what any of the objects are named.

BMo5EnPn.png


Be sure your field values match the image above.

Now go to your newly created effect and set the damage for your weapon at the Combat - Amount field value. You can choose any number you wish, and remember all units affiliated with this weapon will deal that much damage.

FE2hQdFr.png


Now we're going to go back to our weapon, so go to the Weapons data type. Go to your weapon you created earlier, and adjust the Effect - Effect field value to your newly created effect. This will change the damage your unit deals. Afterward, change the UI - Damage Display Effect field value to your newly created effect also. This shows the damage your unit deals on the user interface in the game. You can use the image below as a reference.

ne2OizsE.png


Weapon Attack Animations
Your weapon does not have an attack animation, so if your unit fights with their weapon it wont show any shooting even though they are shooting.

Go to the Actors data type, and add a new object. I chose the Marine earlier so I will base the attack animation off of Marine Attack.

mak8ypw.png


Be sure your field values match the image above.

Now we need to change the Attack Effect field value to the weapon we created earlier. My weapon was called WeaponTest, so the linked weapon will be WeaponTest. Afterward, your unit will have shooting animations and will actually look like they are firing their weapon and not moving their gun around. Use the image below as a reference.

TDekb5k.png


The End
That is the end of the tutorial, if you have any questions feel free to ask. I am willing to update this post with more information and add more than just creating a unit. I will probably slowly turn this into an overall unit creation guide in time. Feel free to post feedback and ask questions. Thanks for reading.
 

Tyman2007

Ya Rly >.
Reaction score
74
It's a great tutorial!

But imo should be in the resources section so that it doesn't get overrun by topics requesting assistance.

It singles it out and causes more views / is more accessible.
 

Flare

Stops copies me!
Reaction score
662
I haven't read through the tutorial itself, but one thing I noticed was the colour you use for field names and data types - it's difficult to read them when the colour is quite similar to the background it's on (although, I guess it works fine for people using the Unreal theme :p). I'd suggest either bolding it, or changing it to a colour that's more visible on both themes (if possible), or both.
 

Blackveiled

Formerly, Ban-Lord
Reaction score
157
It's a great tutorial!

But imo should be in the resources section so that it doesn't get overrun by topics requesting assistance.

It singles it out and causes more views / is more accessible.

Okay. If a mod sees it, they can move it if they wish.


I haven't read through the tutorial itself, but one thing I noticed was the colour you use for field names and data types - it's difficult to read them when the colour is quite similar to the background it's on (although, I guess it works fine for people using the Unreal theme :p). I'd suggest either bolding it, or changing it to a colour that's more visible on both themes (if possible), or both.

Okay. Adjusted to a new color and bolded. Kinda hard to find a color that looks nice on both a dark and light background. But most people will probably be set to the StarCraft 2 theme when they enter this forum.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/
  • The Helper The Helper:
    I think we need to add something to the bottom of the front page that shows the Headline News forum that has a link to go to the News Forum Index so people can see there is more news. Do you guys see what I am saying, lets say you read all the articles on the front page and you get to the end and it just ends, no kind of link for MOAR!
  • The Helper The Helper:
    Happy Wednesday!
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    Sticking with the desserts for now the latest recipe is Fried Apple Pies - https://www.thehelper.net/threads/recipe-fried-apple-pies.194297/
  • The Helper The Helper:
    Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top