i have made a spell based on deathcoil and set the field "art - special" to none, but the typical deathcoil effect, which makes the projectile explode on the target unit still appears. it is impossible, that this green explosion is the death animation of the coil projectile, because i changed the missile and i also tried to add another graphical effect already included in worleditor instead of the coil art-special, but it just gets overwritten by the standard effect. this strange green cloud makes me mad, i hope someone may help me.^^ i could trigger the spell with another base spell, for example acid bomb, and use the formula "wait: distance between casting and target unit over projectile speed" than make the unit deal a certain amount of damage, but if the target unit moves, it would be improper. unfortunately there is no single spell made by blizzard, which only deals damage and have a projectile. they all have some side effects, which i don't need/want (for example: shadow dagger's text over the target, stun of nearly all projectile spells, no projectile when using lightning-related spells, ...)