Hi!
When using this in a trigger:
"Destructible - Pick every destructible in (Entire map) and do (Actions)"
then all the actions only apply to destructibles within the Playable Map Area and all the ones outside of it are still the same, even though I use "Entire Map" in the trigger. Is this some kind of bug or did I do something wrong?
As mentioned before, it works perfectly fine with everything within the Playable Map Area but not with the rest. Any suggestions?
Regards,
McLovin
When using this in a trigger:
"Destructible - Pick every destructible in (Entire map) and do (Actions)"
then all the actions only apply to destructibles within the Playable Map Area and all the ones outside of it are still the same, even though I use "Entire Map" in the trigger. Is this some kind of bug or did I do something wrong?
Code:
Weather snow
Events
Time - Weather_timer expires
Conditions
Actions
Trigger - Run Weather terrain 3 <gen> (checking conditions)
Game - Display to (All players) the text: blablabla
Environment - Remove Weather
Environment - Create at (Entire map) the weather effect Northrend Snow (Heavy)
Environment - Turn (Last created weather effect) On
Set Weather = (Last created weather effect)
Countdown Timer - Start Weather_timer2 as a One-shot timer that will expire in 45.00 seconds
Set Terrain_integer = 0
Trigger - Run Weather terrain 2 <gen> (checking conditions)
Destructible - Pick every destructible in (Entire map) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to Fall Tree Wall
Then - Actions
Set tree_position = (Position of (Picked destructible))
Destructible - Kill (Picked destructible)
Destructible - Create a Snowy Tree Wall at tree_position facing (Random angle) with scale 1.00 and variation 0
Else - Actions
As mentioned before, it works perfectly fine with everything within the Playable Map Area but not with the rest. Any suggestions?
Regards,
McLovin