Detecting a Stopping Unit?

Mr.Tutorial

Hard in the Paint.
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Is there a way you can detect a unit when he stops moving and just after he stops moving, he moves somewhere else?
 

THE_X

New Member
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49
Code:
asdf
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(stop))
    Actions

try that?
 
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