jig7c
Stop reading me...-statement
- Reaction score
- 123
I want to put a system in my map that is similar to DOTA's when a player kills a hero, it announces Killing Spree, Wicked Sick, Monster Kill, etc...
I have most of that system done, but I need help doing the Double Kill part..
I have done the part where it counts and keeps track of the kills and announces accordingly... but at any time any player can get two kills and I want to annouce Double Kill sound file and not sure how to implement it in this trigger..
I have this trigger made for Double Kill, but it is disabled right now due to it not being correct.
help...
p.s.
I can't find the GUI tags on my post...
I have most of that system done, but I need help doing the Double Kill part..
I have done the part where it counts and keeps track of the kills and announces accordingly... but at any time any player can get two kills and I want to annouce Double Kill sound file and not sure how to implement it in this trigger..
Code:
Sounds
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Set Combo[(Player number of (Owner of (Dying unit)))] = 0
Set PlayerNumber = (Player number of (Owner of (Killing unit)))
Set Combo[PlayerNumber] = (Combo[PlayerNumber] + 1)
-------- First Blood --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Firstblood Equal to True
Then - Actions
Game - Display to (All players) the text: (((Name of (Player(PlayerNumber))) + just pawned) + ((Name of (Triggering player)) + for First Blood.))
Sound - Play firstblood <gen>
Sound - Destroy (Last played sound)
Set Firstblood = False
Else - Actions
-------- Killing Spree --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Combo[PlayerNumber] Equal to 3
Then - Actions
Game - Display to (All players) the text: ((Name of (Player(PlayerNumber))) + is on a Killing Spree!!)
Sound - Play Killing_Spree <gen>
Sound - Destroy (Last played sound)
Else - Actions
-------- Mega Kill --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Combo[PlayerNumber] Equal to 4
Then - Actions
Game - Display to (All players) the text: ((Name of (Player(PlayerNumber))) + is on a Mega Kill!!)
Sound - Play MegaKill <gen>
Sound - Destroy (Last played sound)
Else - Actions
-------- Unstoppable --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Combo[PlayerNumber] Equal to 5
Then - Actions
Game - Display to (All players) the text: ((Name of (Player(PlayerNumber))) + is UNSTOPPABLE!!)
Sound - Play Unstoppable <gen>
Sound - Destroy (Last played sound)
Else - Actions
-------- Wicked Sick --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Combo[PlayerNumber] Equal to 6
Then - Actions
Game - Display to (All players) the text: ((Name of (Player(PlayerNumber))) + is Wicked Sick!!)
Sound - Play WhickedSick <gen>
Sound - Destroy (Last played sound)
Else - Actions
-------- Monster Kill --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Combo[PlayerNumber] Equal to 7
Then - Actions
Game - Display to (All players) the text: ((Name of (Player(PlayerNumber))) + is on a Monster Kill!!)
Sound - Play MonsterKill <gen>
Sound - Destroy (Last played sound)
Else - Actions
-------- Holy Shit --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Combo[PlayerNumber] Greater than or equal to 8
Then - Actions
Game - Display to (All players) the text: (HOLY SHIT!!! Someone kill + (Name of (Player(PlayerNumber))))
Sound - Play HolyShit <gen>
Sound - Destroy (Last played sound)
Wait 2.00 seconds
Sound - Play rampage <gen>
Sound - Destroy (Last played sound)
Else - Actions
I have this trigger made for Double Kill, but it is disabled right now due to it not being correct.
Code:
Double Kill
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
DoubleKill Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Player(PlayerNumber))) + got a Double Kill!)
Sound - Play Double_Kill <gen>
Sound - Destroy (Last played sound)
Set DoubleKill = False
help...
p.s.
I can't find the GUI tags on my post...