Draw Distance

Knights

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In a 256x256 map, if you set the camera angle to be able to see the whole map, your computer tries to render the whole thing, even models that aren't visable.

I currently have a forest placed in the top right hand corner of the map, with a unit with a third person camera, and any time you face the camera to be able to see the entire map, you get extreme lag and it is very difficult to do anything. This appears to be because SC2 by default renders the entire map regardless of visibility, and with the increased graphics engine my computer cannot handle it properly.

I tried using LoS blockers but they don't seem to fix the rendering issue. Is there a way to turn this off in settings or somehow I can change my map so this does not happen?

Thanks,
Knights.
 
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