MurderMode
Giving new meaning to co-op... slowly
- Reaction score
- 154
Looks good, want to play it!
Anyways, I have an idea for a hero.
Maybe... some sort of commander name.
Anyways, it's suppose to be a hero who is made strong by his units, and buffs his units.
Abilities
Dine in hell! - Spartans! I raise your damage by 7 and your armor by 3!
Halp Meh - The wc3shady's damage increases by 1 and health increases by 25 for every unit around him.
Ova here! - RAAR COME HELP ME! Summons a 20 sheep. :-O
Drink POWERTHIRST - I r ultimate. increases my abilities.
Dine in Hell - Now raises damage by 10 and armor by 5
Halp Meh - + 2 Damage, + 50 Health
Ova here! - 4,000 BABIES.
Yeah, I'm thinking that a defensive builder(in the mercenary shop) can build basic walls which can be upgraded into a bunch of different walls, including gate walls.
By the way I had an idea, it relates back to when you guys were suggesting about using ability points or something. What if instead there was upgrade points? They would be given each time a player kills a unit, and they can be used to buy unit upgrades, and maybe certain kinds of hero items(like those that affect the hero only). This way a player actually has to go kill units before upgrading them and power teching won't work as well.
Storm and Water = Typhoon?
Fire and Storm = Blaze? Firestorm?
Storm and Earth = Earthquake?
Plasma! Of course! You're a god damn genius! +rep for sure. Any ideas for storm and earth? I don't know that nuclear is an element.