Ok, so for each trigger, there are two options at the top: "Enabled" and "Intially On." Ok, so that's great, but what's the difference between disabling the trigger and turning it off?
Enabled/Disabled is whether the trigger will actually do anything in game or not. It's useful for debugging, because if you suspect a trigger you can disable it without actually deleting your work.
Initially on means that the state of the trigger is on, as opposed to off. An initially off trigger won't react to any events until another triggers turns it on.
It's all in the help file, if you would actually read it.
I did actually read the help file... but it really didnt explain what I wanted to know. It gave just common sense info, but never really said what the differences were or the practical uses of any functions were... that kinda ticked me off.
Anyway... Alright, thanks. I can see the small difference now.
The help file is there to define functions, if you're looking for examples of ways to use the editor you should have a look at any one of the numerous tutorials spread about the web.
Esentially, if you think a trigger may not be working, you disable it and test. You can then leave it disabled until you find a fix.
Initially on, when off, acts as if the trigger is disabled but it can be enabled mid-game. Possibly used for things like RPGs, where you only want a certain trigger (say a boss battle trigger) to occur after all "the super secret items" are collected. This way it won't respond unless it's time for it too.
If you uncheck the "Enabled" option, it can NOT be activated during a game, period.
If you uncheck the "Initially On" option, it CAN be toggled in game with an action called "Trigger - Turn On"
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.