BlargIAmDead
New Member
- Reaction score
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While looking for my next project's inspiration, this thought popped into my head: everybody loves elves! (At least Blizzard seems to, what with Night, High and Blood Elves running around all over the place, not to mention all those dwarves, goblins, gnomes, kobolds...)
So I made a map very loosely based on traditional elf folklore (including that classic, Midsummer Night's Dream), whipped up a few custom units, and voila!
Meant to be a two-player map, "Elfhame" has three teams:
The Light Elves
An alliance of pale, graceful elves and grim, stout dwarves, the Light Elves under Elf-Queen Titania are renowned for their mobile settlements and long-range striking capacity. With the presence of an Earth or Water Elemental on the battlefield, they can research augmentations to their healing and defense. Light Elf economy, however, is complex, split between gold-mining dwarves and forest nymphs who bond to trees.
The Dark Elves
Led by the Elf-King Oberon, the blue-skinned Dark Elves lord it over the "lesser races" of the fairy lands: ogres, kobolds, sprites, and most particularly goblins. The strength of their buildings allows Dark Elves to shrug off most attempts at a siege, and in alliance with Fire and Air Elementals, they can research devastating new methods of fast melee attack. While they are heavily dependent on lumber, their all-purpose kobold peons are more than up to the task.
The Oneiroi
At this point, the Oneiroi, or "dream-folk", are just low-level creeps for your heroes to gain a level or two with. If this map gets good reviews, it may be expanded into a campaign, where the Oneiroi become a third playable race with magic-heavy insectoid creatures!
So, if you've got some time on your hands, PM me for a copy of the map and test it on Battlenet!
So I made a map very loosely based on traditional elf folklore (including that classic, Midsummer Night's Dream), whipped up a few custom units, and voila!
Meant to be a two-player map, "Elfhame" has three teams:
The Light Elves
An alliance of pale, graceful elves and grim, stout dwarves, the Light Elves under Elf-Queen Titania are renowned for their mobile settlements and long-range striking capacity. With the presence of an Earth or Water Elemental on the battlefield, they can research augmentations to their healing and defense. Light Elf economy, however, is complex, split between gold-mining dwarves and forest nymphs who bond to trees.
The Dark Elves
Led by the Elf-King Oberon, the blue-skinned Dark Elves lord it over the "lesser races" of the fairy lands: ogres, kobolds, sprites, and most particularly goblins. The strength of their buildings allows Dark Elves to shrug off most attempts at a siege, and in alliance with Fire and Air Elementals, they can research devastating new methods of fast melee attack. While they are heavily dependent on lumber, their all-purpose kobold peons are more than up to the task.
The Oneiroi
At this point, the Oneiroi, or "dream-folk", are just low-level creeps for your heroes to gain a level or two with. If this map gets good reviews, it may be expanded into a campaign, where the Oneiroi become a third playable race with magic-heavy insectoid creatures!
So, if you've got some time on your hands, PM me for a copy of the map and test it on Battlenet!