Experation Timer Question

INCINERATE

New Member
Reaction score
12
okay so for a spell im making, i wanted to create a special effect, this special effect is from a dummy with its model file as the sfx.

so basically i would like "last created unit " to expire at
5 seconds at level 1
7 seconds at level 2
9 seconds at level 3

what i have currently is it expiring at 5 seconds no matter what.

Trigger:
  • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)



i know it has something to do with that gui line, i tried going into the arithmetic section of it , but i couldn't figure out how to have it based of level of ability.

so how to do this? + rep
 

DuelPlayer

Member
Reaction score
21
Trigger:
  • Unit - Add a (Real((Level of (Triggering unit)))) second Generic expiration timer to (Triggering unit)


Well basically the idea is that as you can see :D
 

Happy

Well-Known Member
Reaction score
71
you have to use

((Real(Level of Ability for unit) x 2 ) + 3 )

its 2 times arithmetic and real to integer....i hope it helps...
 
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