Mapster
New Member
- Reaction score
- 4
I'm trying to make it so when a map starts up, it has a menu where player 1 can choose what the experience will be for all Neutral Hostile will be such as it's multiplied by 1/2/3/4/5/6 and so on... I'm just wondering if there is a way to find out how to calculate what the experience will be given by certain monsters... such as level x 100 and so on.
Anyone got ideas?
Cheers,
Mapster
EDIT:
Never mind... just change the experience rate using the original trigger.
Anyone got ideas?
Cheers,
Mapster
EDIT:
Never mind... just change the experience rate using the original trigger.