Free hero

B

bishop682

Guest
My initial problems where trying to get the first hero free and then the cost would go up each revival according to lvl or whatever like in dota. and i was trying to make it that only 1 hero was trainable at a time.

I've got it to where the first hero is free (5 food) but once it dies it still only costs 5 food to revive and you cant choose a different hero at lvl 1 if you wanted.

so what i need is to be able to pick a different hero if someone wanted to and the increase in cost to revive the hero.

Here is what i have as triggers:

Event
Map Initialization
Conditions
Actions
PLayer Group - Pick every player in (all players) and do (player - set (picked player) available free heroes to 1)
Player group - pick every player in (all players) and do (player - limit training of heroes to 1 for (picked player))
 
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