S0ulseeker
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"end of february"
"early march"
"somewhere in april"
get working allready
Can't rush perfection
"end of february"
"early march"
"somewhere in april"
get working allready
Looks like maybe we can finish this faster than expected. I'm making awesome progress since the last days. In terms of triggering, we are almost done.
The only thing that is left are the items and the terrain of the third dungeon.
just for see last time , 'new version in january' .... 'new version in february' .... i think it will be same thing
No, like making the damn object data which takes for weeks, just because creating new data in the object editor has like 30 second freezes every time you change a value.Making items how? Like the items and spells linked to these items?
Maybe you also haven't like thousands of custom object data yet.whoo then you really have a slow pc when i'm creating a new unit or ability etc it takes like 1-2 second and just changing values no lag at all.
No, like making the damn object data which takes for weeks, just because creating new data in the object editor has like 30 second freezes every time you change a value.
Omg ... couldn't you have say that before I wasted years of my life waiting for the damn object data to get changed? :banghead:In the World Editor goto
Window -> Brush List and must sure its NOT ticked.
List of changes since 2.4.2010 (not in official version yet!):
- implemented advanced classes including one new spell per advanced class
- Fixed a bug where units sometimes get permanently invulnerable
- Ancient One now has a steal table
- Tooltip of Scroll of Lightning Strike fixed
- Soldiers Gauntlets now have correct tooltip
- Improved cinematics (dunno if that fixed the rare desync problem)
- symbol of fury now castable on user itself
- Ancient One range higher; faster attack rate
- The Protector has now faster attack rate & more damage and dispels less frequently
- crafted items are now bound to user
- fixed a performance problem with crucify (yes, I know the Crusader is not available for ordinary players yet)
- cinematics and dialogues are now skippable by pressing the ESC key (Yes, it's true! :> )
- new creep types created
- added a reset button to the entry signals of dungeons
- Increased return range for dungeon mobs
- Fixed some bugs with two handed weapons not showing attachment models correctly
- Fixed some bugs with buff art not displaying correctly
- Custom Boss spells finished
- Bought items are now bound
- Custom Mob and Boss AI for new creeps done
- Creating the dungeon events
- Custom Weather System implemented
Currently working on:
- Creating the NPCs and Quests
Still to do:
- New items
- setting up loot & steal table
- finishing the third dungeon terrain
- creating some new building interiors for the capital city
You won't believe me anyway.So gaias new vers is for when ? xD