ThePlague
New Member
- Reaction score
- 14
The Generic Variables Triggering unit, casting unit, target unit of order, last created special effect, last created lightning
all I know is triggering unit carries over waits and doesnt leak
but for the rest; which ones carry over waits and which leak if not set to a specific variable
also if a local array is created is there anyway to null the array? or is it only necessary to null the values of the array that are set?
and just out of curiosity why do you have to "call DestroyLocation" for global points? shouldnt they be deleted when they are overwritten?
all I know is triggering unit carries over waits and doesnt leak
but for the rest; which ones carry over waits and which leak if not set to a specific variable
also if a local array is created is there anyway to null the array? or is it only necessary to null the values of the array that are set?
and just out of curiosity why do you have to "call DestroyLocation" for global points? shouldnt they be deleted when they are overwritten?