jleips2600
New Member
- Reaction score
- 4
Upon map initialization, how can I get the current player's Integer?
After looking around, the only player info I could find in an action was Triggering Player. And apparently using that returns a -1.
Any ideas?
Or if easier, a way to be able to swap between Player 1 and say integer Ammo[1] ?
My initial approach was make the integer Array Ammo[x] 1-16 and then just use Ammo[1] for Player 1, Ammo[2] for Player 2, etc.
::::EDIT::::
So I've tried a different approach to getting player number...
This does NOT show the text to me, however if I changed " for (Player group((Picked player))" to "for (Player group(All Players)" Then it shows up as You are Player 0 as it should..
I feel like I'm missing something painfully obvious here... but it's frustrating me so much, I dont understand why 1 would work and the other wouldn't.
After looking around, the only player info I could find in an action was Triggering Player. And apparently using that returns a -1.
Any ideas?
Or if easier, a way to be able to swap between Player 1 and say integer Ammo[1] ?
My initial approach was make the integer Array Ammo[x] 1-16 and then just use Ammo[1] for Player 1, Ammo[2] for Player 2, etc.
::::EDIT::::
So I've tried a different approach to getting player number...
Code:
Player Group - For each player counter01 in (Active Players) do (Actions)
Actions
UI - Display (Combine ("You are Player ", (Text((Picked player))))) [COLOR="Red"]for (Player group((Picked player))[/COLOR]) to Subtitle area
This does NOT show the text to me, however if I changed " for (Player group((Picked player))" to "for (Player group(All Players)" Then it shows up as You are Player 0 as it should..
I feel like I'm missing something painfully obvious here... but it's frustrating me so much, I dont understand why 1 would work and the other wouldn't.