hopy
Active Member
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Hey everyone, I've only just started working with the Starcraft Map Editor, so I'm quite a nooby still. However I've had a ton of experience working with the WarcraftIII Map Editor, so (I hope) I can still understand the basics and learn the rest fast enough.
Anyways, to the point. I've just started working in the map itself (textures, heights, cliffs etc-), but I've encounted a problem already.
1. "Lower cliff" heights.
When using the "Raise Cliff" tool you (from a single click) get small cliffs (I'll just name it a height of 1), and by clicking on it again you'd again raise it a little (1). However, when using the "Lower Cliff" tool the ground drops way more (a height of 2), and I can't find a way to fix this. Basicly what I mean is that the "Lower Cliff" drops the ground twice as far (2) as "Raise Cliff" would raise the ground (1).
I wanted to use the negative cliffs for rivers (water), and passage ways. I could ofcourse do this using the "Lower/Raise Ground" tools, however that would allow units to just walk in and out of the river at any place, and I'd need the cliffs to block those units from getting in/out of there at certain points.
Same as in WarcraftIII you could raise/lower cliffs by one or two (by selecting the right butten), however here I can raise by one (good enough, since you can click multiple times), but only go negative by two, which just looks silly.
So my question is as followed: Is there any way to decrease the size of Lower Cliffs?
Now for a second question here:
2. Leveling the entire map.
Now due to some copie/pasting stuff my map has some pretty strange height differences (not cliffs, but normal height), which causes some problems with water in my map (namely that on point A a small drop in height causes a good amount of water to spawn, whereas on point B a gaint pit would only spawn a tiny bit of water, since water spawns at a certain height, and point B is located a lot higher).
Anyways, is there a quick way to level the entire map (height based)? I could, ofcourse, make a new, flat, map. However this would require me to redo a ton of work, and that's something I'd rather not do (or I'd have to copie and paste, resulting in the very same problem ).
Thanks in advance for any awnsers, and do let me know if I didn't explain something very well or you need extra information.
Anyways, to the point. I've just started working in the map itself (textures, heights, cliffs etc-), but I've encounted a problem already.
1. "Lower cliff" heights.
When using the "Raise Cliff" tool you (from a single click) get small cliffs (I'll just name it a height of 1), and by clicking on it again you'd again raise it a little (1). However, when using the "Lower Cliff" tool the ground drops way more (a height of 2), and I can't find a way to fix this. Basicly what I mean is that the "Lower Cliff" drops the ground twice as far (2) as "Raise Cliff" would raise the ground (1).
I wanted to use the negative cliffs for rivers (water), and passage ways. I could ofcourse do this using the "Lower/Raise Ground" tools, however that would allow units to just walk in and out of the river at any place, and I'd need the cliffs to block those units from getting in/out of there at certain points.
Same as in WarcraftIII you could raise/lower cliffs by one or two (by selecting the right butten), however here I can raise by one (good enough, since you can click multiple times), but only go negative by two, which just looks silly.
So my question is as followed: Is there any way to decrease the size of Lower Cliffs?
Now for a second question here:
2. Leveling the entire map.
Now due to some copie/pasting stuff my map has some pretty strange height differences (not cliffs, but normal height), which causes some problems with water in my map (namely that on point A a small drop in height causes a good amount of water to spawn, whereas on point B a gaint pit would only spawn a tiny bit of water, since water spawns at a certain height, and point B is located a lot higher).
Anyways, is there a quick way to level the entire map (height based)? I could, ofcourse, make a new, flat, map. However this would require me to redo a ton of work, and that's something I'd rather not do (or I'd have to copie and paste, resulting in the very same problem ).
Thanks in advance for any awnsers, and do let me know if I didn't explain something very well or you need extra information.