Hatchery Creep range

Discussion in 'Starcraft 2 (SC2) Editor Help' started by WERE-Wolf, Jan 25, 2011.

  1. WERE-Wolf

    WERE-Wolf New Member

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    I'd like to increase the range when you first start the gamre. I know its in the footprints somewhere but i have no idea where.
     
  2. ZeroPoints

    ZeroPoints New Member

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    double post :S
     
  3. ZeroPoints

    ZeroPoints New Member

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    what do you mean by creep range. do you mean wider selection of creeps the hatchery can spawn or spawning more then 3 hatchling thingys at a time or spawning further away from hatchery.
    also isnt this in your other thread you had?
     
  4. WERE-Wolf

    WERE-Wolf New Member

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    [​IMG]
     
  5. WERE-Wolf

    WERE-Wolf New Member

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    still need halp :(
     
  6. WERE-Wolf

    WERE-Wolf New Member

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    pls someone
     
  7. ZeroPoints

    ZeroPoints New Member

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    ok ima take a shot at helping you. after looking at hatchery it has a behaviour creep growth large. and on that behaviour its of type creep source. and "Field Zerg - Creep Growth Large Behavior - Footprint Start Creep Growth Large (Creep Footprint)" would be the field so its a foot print so open up footprint tab and start learning how to draw the footprint and trial and error it "Footprint Name Source Footprint Group Creep Growth Large (Creep Footprint) Liberty.SC2Mod (None)" should be this one hopefully there are 3 there sooo ye trial and error it.
     
  8. ZeroPoints

    ZeroPoints New Member

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  9. WERE-Wolf

    WERE-Wolf New Member

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    ye i tried messing around with it and it didnt work :(
     
  10. WERE-Wolf

    WERE-Wolf New Member

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    up
     
  11. WERE-Wolf

    WERE-Wolf New Member

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    anyone?
     
  12. Siretu

    Siretu Starcraft 2 Editor Moderator Staff Member

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    It's definitely possible. In my square control map I have an ability that fills the entire SQUARE with creep which means I increased the range and changed the geometry of the spreading. The answer is indeed in footprints and while I don't exactly recall how I did, I remember reading threads on sc2mapster.com about it.

    The two tutorials about footprints that I found that, although they are not about the same thing as you want to do, should help you understand how the footprint works.

    http://forums.sc2mapster.com/resources/tutorials/958-data-hollowed-buildings-footprint-exploration/
    http://forums.sc2mapster.com/resour...ain-bridges-a-terrain-objects-and-footprints/
     
  13. WERE-Wolf

    WERE-Wolf New Member

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    found out the problem a couple of days ago, but thx anways
     
  14. ZeroPoints

    ZeroPoints New Member

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    mind sharing if you did manage to alter the creep foot print?
     
  15. WERE-Wolf

    WERE-Wolf New Member

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    data - data type: footprints - creep growth large (creep source start) - layers - layer: placement apply - set two - make it bigger
     

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