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eXirrah

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The function you need for the filter is Cinematic - Advanced Filter
the trigger will be like this:

Trigger:
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • udg_NightVision[udg_Sorted<i>] Equals to false
      • Then - Actions
        • Cinematic - Apply a filter over 0.25 seconds using Normal blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 15.00% transparency
      • Else - Actions
        • Cinematic - Apply a filter over 0.25 seconds using Normal blending on texture White Mask, starting with color (0.00%, 100.00%, 0.00%) and 10.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 15.00% transparency
    • </i>
 
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