Help pls multiple problems

TheLegend

New Member
Reaction score
10
SOLVED


I started making a heavy map and i started with a simple intro cinematic
here is the init trigger
Trigger:
  • Map INIT
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Trigger - Run Regions <gen> (ignoring conditions)
      • Trigger - Run Set creeps <gen> (ignoring conditions)
      • Trigger - Run Players <gen> (ignoring conditions)
      • Trigger - Run INTRO <gen> (ignoring conditions)

the Players
Trigger:
  • Players
    • Events
    • Conditions
    • Actions
      • Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Do Multiple ActionsFor each (Integer B) from 1 to 12, do (Actions)
            • Loop - Actions
              • Player - Make (Player((Integer A))) treat (Player((Integer B))) as an Ally with shared vision
      • Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) slot status) Equal to (==) Is playing
            • Then - Actions
              • Set temppoint = ((Picked player) start location)
              • Unit - Create 1 Human Builder for (Picked player) at temppoint facing Default building facing (270.0) degrees
              • Custom script: call RemoveLocation(udg_temppoint)
              • Selection - Select (Last created unit group) for (Picked player)
            • Else - Actions
              • Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
                • Loop - Actions
                  • Unit - Remove (Picked unit) from the game
      • Player - Make Neutral Passive treat Neutral Hostile as an Enemy with shared vision

and finaly the one thats (i think) causing the trouble
Trigger:
  • INTRO
    • Events
    • Conditions
    • Actions
      • Custom script: local location l
      • Set temppoint = (Position of Shimmering Portal 0000 <gen>)
      • Destructible - Kill Shimmering Portal 0000 <gen>
      • Animation - Change Shimmering Portal 0000 <gen>'s animation speed to 500.00% of its original speed
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Disable user control for (All players)
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Turn subtitle display override On
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Lock camera target for (Picked player) to Ironcliff 0032 <gen>, offset by (0.00, 0.00) using The unit's rotation
      • Animation - Change Shimmering Portal 0000 <gen>'s animation speed to 100.00% of its original speed
        • Do Multiple ActionsFor each (Integer A) from 1 to 18, do (Actions)
          • Loop - Actions
            • Custom script: set l = Location(GetLocationX(udg_temppoint) + 400*Cos(bj_forLoopAIndex*20*bj_DEGTORAD),GetLocationY(udg_temppoint) + 400*Sin(bj_forLoopAIndex*20*bj_DEGTORAD))
            • Unit - Create 1 Footman for Neutral Passive at (l) facing Default building facing (270.0) degrees
            • Unit - Make (Last created unit) face temppoint over 0.00 seconds
      • Unit - Order Ironcliff 0032 <gen> to Move To temppoint
      • Wait until ((Is Ironcliff 0032 <gen> near temppoint and within a range of 200.00) Equal to (==) True), checking every 0.10 seconds
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Apply Cam1 <gen> for (Picked player) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Ironcliff 0032 <gen> named Ironcliff: Play No sound and display Get ready men, toda.... Modify duration: Add 15.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Ironcliff 0032 <gen> named Ironcliff: Play No sound and display Three years ago a s.... Modify duration: Add 15.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Ironcliff 0032 <gen> named Ironcliff: Play No sound and display Today is the day he.... Modify duration: Add 15.00 seconds and Wait
      • Wait 5.00 seconds
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Shake the camera for (Picked player) with magnitude 9.00
      • Wait 1.00 seconds
      • Destructible - Resurrect Shimmering Portal 0000 <gen> with (Max life of Shimmering Portal 0000 <gen>) life and Show birth animation
      • Wait 8.00 seconds
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Stop swaying/shaking the camera for (Picked player)
      • Wait 1.00 seconds
      • Unit - Create 15 Rebel for Neutral Hostile at temppoint facing Default building facing (270.0) degrees
      • Set unitgroup = (Units in (Playable map area) matching (((Owner of (Picked unit)) controller) Equal to (==) Computer))
      • Custom script: call RemoveLocation(udg_temppoint)
      • Unit Group - Pick every unit in unitgroup and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack-Move To temppoint
      • Custom script: call RemoveLocation(l)

and the remove to clear the units created
Trigger:
  • REMOVE
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Number of living Rebel units owned by Neutral Hostile) Less than (<) 5
    • Actions
      • Unit Group - Pick every unit in unitgroup and do (Actions)
        • Loop - Actions
          • Unit - Remove (Picked unit) from the game
      • Custom script: call RemoveLocation(udg_temppoint)
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
      • Cinematic - Turn subtitle display override Off
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Enable user control for (All players)
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)

ok here is the point
1: The cinematic mode is f*** up, there is no profile of the unit in that small box and the outline is missing
2: When the fight starts, after some kill the game exits wit wc3 crashing

pls help, im making maps for a long time now and things as this never happened before
 

Amn

Member
Reaction score
18
hi.

i recommend a small wait before this trigger
Trigger - Run INTRO <gen> (ignoring conditions)
to make sure the other triggers got enough time to set the variables before using.

then about your Ironcliff 0032 unit, maybe it doesnt have a portrait animation to show so on your cinematic its transmission stays black

and finally, i dont think this triggers are crashing the game, but just to make sure, go disable your cinematic triggers for a while and then test the game, try to crash it again
 

TheLegend

New Member
Reaction score
10
the ironcliff is a prebade blizzard unit, that is he is the small dwarf with the hammer... muradin,was it, another thing the destructible i kill, when the cinematic starts, no mater how big the wait is it will still be animating with the cinematic start... oh and the cinematic trigger is one responsible i checked that (when i delete the fight scene its ok)

EDIT:
the game wont exit now, i fixed that, i just deleted the line
Trigger:
  • Unit Group - Pick every unit in unitgroup and do (Actions)
    • Loop - Actions
    • Unit - Order (Picked unit) to Attack-Move To temppoint

but the cinematic mask and the hero portrait are still missing
 

Amn

Member
Reaction score
18
what's letterbox mode? remove that line and test, u're already using cinematic mode, that may cause your problem.
for the shimmering portal death try using a unit with its model, works much better. maybe destructables cant get their animation time increased.
 

TheLegend

New Member
Reaction score
10
the letterbox aint the problem, this type of cinematic im using for a long time and it never ever bugged until now, any ideas how to fix it cause its a bit stupid without the talking picture of my hero.

EDIT:
It was some stupid virus attacking newgen and changing the constants, my god, what wont they come up with.... it changed the border models into *******black.mdl so it was black
 
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