TheLegend
New Member
- Reaction score
- 10
SOLVED
I started making a heavy map and i started with a simple intro cinematic
here is the init trigger
the Players
and finaly the one thats (i think) causing the trouble
and the remove to clear the units created
ok here is the point
1: The cinematic mode is f*** up, there is no profile of the unit in that small box and the outline is missing
2: When the fight starts, after some kill the game exits wit wc3 crashing
pls help, im making maps for a long time now and things as this never happened before
I started making a heavy map and i started with a simple intro cinematic
here is the init trigger
Trigger:
- Map INIT
- Events
- Map initialization
- Conditions
- Actions
- Trigger - Run Regions <gen> (ignoring conditions)
- Trigger - Run Set creeps <gen> (ignoring conditions)
- Trigger - Run Players <gen> (ignoring conditions)
- Trigger - Run INTRO <gen> (ignoring conditions)
- Events
the Players
Trigger:
- Players
- Events
- Conditions
- Actions
- Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Do Multiple ActionsFor each (Integer B) from 1 to 12, do (Actions)
- Loop - Actions
- Player - Make (Player((Integer A))) treat (Player((Integer B))) as an Ally with shared vision
- Loop - Actions
- Do Multiple ActionsFor each (Integer B) from 1 to 12, do (Actions)
- Loop - Actions
- Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
- Loop - Actions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Picked player) slot status) Equal to (==) Is playing
- Then - Actions
- Set temppoint = ((Picked player) start location)
- Unit - Create 1 Human Builder for (Picked player) at temppoint facing Default building facing (270.0) degrees
- Custom script: call RemoveLocation(udg_temppoint)
- Selection - Select (Last created unit group) for (Picked player)
- Else - Actions
- Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Loop - Actions
- Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- Player - Make Neutral Passive treat Neutral Hostile as an Enemy with shared vision
- Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
and finaly the one thats (i think) causing the trouble
Trigger:
- INTRO
- Events
- Conditions
- Actions
- Custom script: local location l
- Set temppoint = (Position of Shimmering Portal 0000 <gen>)
- Destructible - Kill Shimmering Portal 0000 <gen>
- Animation - Change Shimmering Portal 0000 <gen>'s animation speed to 500.00% of its original speed
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
- Cinematic - Disable user control for (All players)
- Cinematic - Clear the screen of text messages for (All players)
- Cinematic - Turn subtitle display override On
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Camera - Lock camera target for (Picked player) to Ironcliff 0032 <gen>, offset by (0.00, 0.00) using The unit's rotation
- Loop - Actions
- Animation - Change Shimmering Portal 0000 <gen>'s animation speed to 100.00% of its original speed
- Do Multiple ActionsFor each (Integer A) from 1 to 18, do (Actions)
- Loop - Actions
- Custom script: set l = Location(GetLocationX(udg_temppoint) + 400*Cos(bj_forLoopAIndex*20*bj_DEGTORAD),GetLocationY(udg_temppoint) + 400*Sin(bj_forLoopAIndex*20*bj_DEGTORAD))
- Unit - Create 1 Footman for Neutral Passive at (l) facing Default building facing (270.0) degrees
- Unit - Make (Last created unit) face temppoint over 0.00 seconds
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to 18, do (Actions)
- Unit - Order Ironcliff 0032 <gen> to Move To temppoint
- Wait until ((Is Ironcliff 0032 <gen> near temppoint and within a range of 200.00) Equal to (==) True), checking every 0.10 seconds
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Camera - Apply Cam1 <gen> for (Picked player) over 0.00 seconds
- Loop - Actions
- Cinematic - Send transmission to (All players) from Ironcliff 0032 <gen> named Ironcliff: Play No sound and display Get ready men, toda.... Modify duration: Add 15.00 seconds and Wait
- Cinematic - Send transmission to (All players) from Ironcliff 0032 <gen> named Ironcliff: Play No sound and display Three years ago a s.... Modify duration: Add 15.00 seconds and Wait
- Cinematic - Send transmission to (All players) from Ironcliff 0032 <gen> named Ironcliff: Play No sound and display Today is the day he.... Modify duration: Add 15.00 seconds and Wait
- Wait 5.00 seconds
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Camera - Shake the camera for (Picked player) with magnitude 9.00
- Loop - Actions
- Wait 1.00 seconds
- Destructible - Resurrect Shimmering Portal 0000 <gen> with (Max life of Shimmering Portal 0000 <gen>) life and Show birth animation
- Wait 8.00 seconds
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Camera - Stop swaying/shaking the camera for (Picked player)
- Loop - Actions
- Wait 1.00 seconds
- Unit - Create 15 Rebel for Neutral Hostile at temppoint facing Default building facing (270.0) degrees
- Set unitgroup = (Units in (Playable map area) matching (((Owner of (Picked unit)) controller) Equal to (==) Computer))
- Custom script: call RemoveLocation(udg_temppoint)
- Unit Group - Pick every unit in unitgroup and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack-Move To temppoint
- Loop - Actions
- Custom script: call RemoveLocation(l)
and the remove to clear the units created
Trigger:
- REMOVE
- Events
- Unit - A unit Dies
- Conditions
- (Number of living Rebel units owned by Neutral Hostile) Less than (<) 5
- Actions
- Unit Group - Pick every unit in unitgroup and do (Actions)
- Loop - Actions
- Unit - Remove (Picked unit) from the game
- Loop - Actions
- Custom script: call RemoveLocation(udg_temppoint)
- Player Group - Pick every player in (All players) and do (Actions)
- Loop - Actions
- Camera - Reset camera for (Picked player) to standard game-view over 0.00 seconds
- Loop - Actions
- Cinematic - Turn subtitle display override Off
- Cinematic - Clear the screen of text messages for (All players)
- Cinematic - Enable user control for (All players)
- Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Unit Group - Pick every unit in unitgroup and do (Actions)
- Events
ok here is the point
1: The cinematic mode is f*** up, there is no profile of the unit in that small box and the outline is missing
2: When the fight starts, after some kill the game exits wit wc3 crashing
pls help, im making maps for a long time now and things as this never happened before