Help With Item Trigger!

ReDruMMurDeR

Member
Reaction score
0
Im Trying to build an item class system That is GUI built on the Item Classes Like Micilanious is Armor, Artifact is Secondary, Permanent is Primary Weapon. Charged Is Boots. Purchasable is like Wings Ect, And Campain is Special. Im trying to make it so u cannot have double items like Wing and Wing or Armor and Armor Ect. Can you please help me :)
 

Kayoss666

Member
Reaction score
7
this should do it
Trigger:
  • itemcheck
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item-class of (Item being manipulated)) Equal to (Item-class of (Item carried by (Hero manipulating item) in slot (Integer A)))
            • Then - Actions
              • Unit - Order (Hero manipulating item) to drop (Item being manipulated) at (Position of (Hero manipulating item))
            • Else - Actions
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top