thorhunter
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I did few tests of the map and I encountered few situations I'm not satisfied with.
Yes, that may be the case. The judge should have right to cancel the match if he thinks it won't resolve. However, this should by no means regulated by the rigid rule of 5 minutes. Imagine that two heroes are struck in a fountain battle. There are other things that bypass the rule but the match remains stalemate and boring.
This should be completely not the case. Heroes start with full health and mana, initial conditions are neglilible in this map.1). There are 2 fountains to keep the map balance. Otherwise spawn locations might change the outcome of the battle slightly
By the time I could get gold enough to buy one tome, both heroes were level 5. Low level creeps and constant gold income were not enough to make difference even of 1 level.2). Constant experience is needed to get to level 10 eventually.
The tomes of experience are still worthwhile because they allow you to level up quicker then your opponent.
Creep scaling might be a good idea but the battles will probably not even last long enough for that. After all, you simply can not kill stronger creeps with a single hero that fast.
That depends on what items would the markets contain. But I agree that this could be a factor that would need some deeper thought.3). A bigger variety of items might imbalance certain heroes as they allow for more useful combos. A hero with faster attack speed benefits more from claws of attack as a hero with slower attack speed.
Also, some heroes deal the majority of their damage through melee attacks and others by using skills / summoned units. The summoners will not benefit much from these items and this will imbalance the game in favor of fighting heroes.
4). The 5 minute rule is VERY important. You dont wanna see 2 really bad AI's just stand in their corners doing nothing. It is there to provide the referee with the opportunity to cancel the battle if both AI's are not doing anything.
The timer is reset even if a creep is hit. So as long as your AI does ANYTHING other then running around in circles this time limit will NOT be a problem.
Yes, that may be the case. The judge should have right to cancel the match if he thinks it won't resolve. However, this should by no means regulated by the rigid rule of 5 minutes. Imagine that two heroes are struck in a fountain battle. There are other things that bypass the rule but the match remains stalemate and boring.
I would pity those people who spend alot of time to code an ai just to see their heroes die in the first minute. The timer and respawnable heroes give equal showdown time for every ai and provides better material for players to judge. Just like in sports, the winner does not emerge by lucky shot but by combination of consecutive victories.5). No respawn. This will alter the entire nature of the contest.
There is one battle to the death.
Given there was no map or set of rules, it was hard for me to give any feedback. However, this is not the case anymore and I dare to point the things that in my opinion may flaw the tournament.The discussion thread was posted more then a weak ago, all kinds of suggestion could have been made back then. Since nobody else took the opportunity to create the contest I did it myself and these are the rules I have selected for the contest.
Are there any replays from the old contest that may confirm or deny my misgiving feelings?For anybody who is curious, they are more or less the same as the older hero AI contest had.