Name: King of the Mountain
Genre: Team vs. Team Seige
Suggested Players: 4v4 or 5v5
Size: Large - 196x196
Tileset: Ashenvale with some custom tiles
Version: 3.22d
Description:
King of the Mountain is a seige map, but unlike most, there are two teams, an attacker team and a defender team. The defenders have a (abnormally large) king that they must protect for 40 minutes, while the attackers must kill him within the time limit.
Balanced map between units and heroes. It is not a map where one hero will kill 10+ units by itself. It is similar to melee in a way that units can take down a hero fairly easily, but with proper micro-management, a hero can turn the tide of battle.
Although a full house (5v5) or 4v4 is recommended, if a player leaves or it is uneven teams, the game automatically balances experience and gold.
About 160 custom units
About 180 custom abilities
24 custom heroes
Huge mountain terrain
Notes:
Was my first map I ever made, created about a year ago. A month ago I decided to fix a few errors and add a few new things to have a little "rebirth" of the map. Although its a very simple map, the gameplay is enjoyable.
Screenshot:
High Quality
Low Quality
Minimap
Download: King of the Mountain 3.22d
(684 kilobytes) - too big to attach
EDIT: If you want an unprotected version, just ask and I'll email it to you. It's protected so newbies don't fake it, but
mostly because of the reduced filesize and optimization in loading time.