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Discussion in 'World Editor Help' started by someguy216, Oct 9, 2011.
as the title says
Depends on the type of autocast ability you wish to make? On-attack? Autocast like Inner Fire, heal, a buff, Purge?
try base it off a default auto-cast, or perhaps let us know what exactly you want it to do?
Try use the search aswel.
Phase Shift - Self Buff when Attacked
Bloodlust, Slow, Inner Fire, Heal, Curse, Unholy Frenzy, Web, Frost Armor, Faerie Fire - Unit Target, Buff/Debuff
Abolish Magic, Spell Steal - Unit Target, Debuff/Rebuff
Essence of Blight, Replenish Mana, Spirit Touch, Replenish Mana and Life - Unit Target, Heal/Damage
Replenish - Instant, Area Heal/Damage
Black Arrow, Orb of Annihilation, Searing Arrows, Poison Arrows, Cold Arrows, Parasite, Frost Arrows - Unit Target, Attack Buff
Renew, Repair - Unit-Target, Mechanical/Structure Reconstruction
Spirit of Vengeance, Carrion Beetles, Raise Dead - Instant, Corpse Removal, Summon Unit
Get Corpse - Instant, Adds corpse to cargo
Kaboom! - Area Target, Area Damage
I think that's all of them.
he did get them all
but keep in mind that you cant have 2 of the attack buff abilities active at the same time
im trying to make an auto create ability at a barracks so it auto creates the unit ideally without using abilities
If you want a barracks to continually train a certain unit, you can make a periodic trigger that orders the barracks to start training a unit.
It would be easier (actually, i think it's the only way) to make a barrack creating function by triggering...
If you need help with the trigger, plz do say...
what happens if i want the building to be upgradeable so it produces diffrent units surely the trigger will no longer work then?
unit finishes training a unit
order triggering unit to train a (trained unit)
once you train a unit, the building keeps training that unit type forever and ever. then a bit more.
it will still work if the unit the trigger specifies is "produceble" (able to produce)
If not, you just have to start a different trigger.
Untitled Trigger 001
Unit - A unit Finishes an upgrade
(Ability being cast) Equal to <your upgrade>
Trigger - Turn on (Another trigger that orders the training of another unit)
Although i'm not sure about the Conditional (ability being cast)
If anyone can clarify on this, plz do...
ye but i want the unit produced to be upgraded as well how do i do that? also how do i make an ability autocast
Here we go again with the 3 questions in one thread.
just change the unit produced in the trigger
read again my triggers and try them...
If you still don't get it, i'll post a map for u....
Events - A unit trains a unit
Conditions - (Unit-type of (Triggering unit)) equal to Barracks
Actions - Order unit to train a (Unit-type of (Trained unit))
I think doing something like this should work.
I'm really tempted to -rep you all for such a pointless and immature argument. If you have nothing constructive to say, don't say anything.
someguy, you really need to describe your situations better, that's pretty obvious. We can't enter your head and know all the details of your problems. Helpers can only judge from what they read, and in the case of your threads, that means not much.
For now, pointless posts deleted, and please keep on topic.
Next time, I won't be so gentle.
I seem to remember Inflicted being mature once. And I do mean once.
someguy, you need to at least look at and reply to possible solutions given, even if you don't describe your problem. At least narrow it down to a small number of possible problems.