How to make autocast ability

Discussion in 'World Editor Help' started by someguy216, Oct 9, 2011.

  1. someguy216

    someguy216 New Member

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    as the title says
     
  2. Sim

    Sim Forum Administrator Staff Member

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    Depends on the type of autocast ability you wish to make? On-attack? Autocast like Inner Fire, heal, a buff, Purge?

    Describe further...
     
  3. Inflicted

    Inflicted Currently inactive

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    try base it off a default auto-cast, or perhaps let us know what exactly you want it to do?
    Try use the search aswel.
     
  4. KaerfNomekop

    KaerfNomekop Swim, fishies. Swim through the veil of steel.

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    Phase Shift - Self Buff when Attacked
    Bloodlust, Slow, Inner Fire, Heal, Curse, Unholy Frenzy, Web, Frost Armor, Faerie Fire - Unit Target, Buff/Debuff
    Abolish Magic, Spell Steal - Unit Target, Debuff/Rebuff
    Essence of Blight, Replenish Mana, Spirit Touch, Replenish Mana and Life - Unit Target, Heal/Damage
    Replenish - Instant, Area Heal/Damage
    Black Arrow, Orb of Annihilation, Searing Arrows, Poison Arrows, Cold Arrows, Parasite, Frost Arrows - Unit Target, Attack Buff
    Renew, Repair - Unit-Target, Mechanical/Structure Reconstruction
    Spirit of Vengeance, Carrion Beetles, Raise Dead - Instant, Corpse Removal, Summon Unit
    Get Corpse - Instant, Adds corpse to cargo
    Kaboom! - Area Target, Area Damage

    I think that's all of them.
     
    • Like Like x 1
  5. GFreak45

    GFreak45 I didnt slap you, i high 5'd your face.

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    he did get them all

    but keep in mind that you cant have 2 of the attack buff abilities active at the same time
     
  6. someguy216

    someguy216 New Member

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    im trying to make an auto create ability at a barracks so it auto creates the unit ideally without using abilities
     
  7. Ryushi

    Ryushi "I will stand, or I will fall. I will not sit."

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    If you want a barracks to continually train a certain unit, you can make a periodic trigger that orders the barracks to start training a unit.
     
  8. Mythes

    Mythes Member

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    It would be easier (actually, i think it's the only way) to make a barrack creating function by triggering...
    If you need help with the trigger, plz do say...


    Myt.
     
  9. someguy216

    someguy216 New Member

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    what happens if i want the building to be upgradeable so it produces diffrent units surely the trigger will no longer work then?
     
  10. Amn

    Amn Member

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    unit finishes training a unit
    order triggering unit to train a (trained unit)



    once you train a unit, the building keeps training that unit type forever and ever. then a bit more.
     
  11. Mythes

    Mythes Member

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    it will still work if the unit the trigger specifies is "produceble" (able to produce)
    If not, you just have to start a different trigger.
    That is,

    Trigger:
    • Untitled Trigger 001
      • Events
        • Unit - A unit Finishes an upgrade
      • Conditions
        • (Ability being cast) Equal to <your upgrade>
      • Actions
        • Trigger - Turn on (Another trigger that orders the training of another unit)
      • Although i'm not sure about the Conditional (ability being cast)
      • If anyone can clarify on this, plz do...
      • Myt.
     
  12. someguy216

    someguy216 New Member

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    ye but i want the unit produced to be upgraded as well how do i do that? also how do i make an ability autocast
     
  13. 1346610

    1346610 New Member

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    Here we go again with the 3 questions in one thread.
     
  14. Mythes

    Mythes Member

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    just change the unit produced in the trigger

    read again my triggers and try them...
    If you still don't get it, i'll post a map for u....
     
  15. KaerfNomekop

    KaerfNomekop Swim, fishies. Swim through the veil of steel.

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    Events - A unit trains a unit
    Conditions - (Unit-type of (Triggering unit)) equal to Barracks
    Actions - Order unit to train a (Unit-type of (Trained unit))

    I think doing something like this should work.
     
  16. Sim

    Sim Forum Administrator Staff Member

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    I'm really tempted to -rep you all for such a pointless and immature argument. If you have nothing constructive to say, don't say anything.

    someguy, you really need to describe your situations better, that's pretty obvious. We can't enter your head and know all the details of your problems. Helpers can only judge from what they read, and in the case of your threads, that means not much.

    For now, pointless posts deleted, and please keep on topic.

    Next time, I won't be so gentle.

    Yours,
    Sim
     
  17. KaerfNomekop

    KaerfNomekop Swim, fishies. Swim through the veil of steel.

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    I seem to remember Inflicted being mature once. And I do mean once.

    someguy, you need to at least look at and reply to possible solutions given, even if you don't describe your problem. At least narrow it down to a small number of possible problems.
     

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