SineCosine
I'm still looking for my Tangent
- Reaction score
- 77
Yeap, I've been tweaking my TD a bit and I played with my friends one day..
We hadn't gone far when AIDS started saying:
So..
That's when I decided to do a little test.
It turns out that my Dummy units are too numerous.
I got 40towers (All with abilities) to attack an invulnerable creep.
Meh, needless to say, the error came.
It was, like, 40dummies being created every second.
I don't wanna' increase AIDS's recycle rate by reducing the period.
I want it to not index the dummies at all =)
Is that possible?
The only reason I have AIDS is because I'm using Damage xD
Also, I think this indexing thingy is lagging the game because I'm telling it to index and recycle 40+ dummies a second or something :nuts:
[EDIT]
In a game of 4people (Max players allowed), that's about 160+ dummies being created ._.
We hadn't gone far when AIDS started saying:
Error using AIDS: Trying to get the unit of unassigned index.
So..
That's when I decided to do a little test.
It turns out that my Dummy units are too numerous.
I got 40towers (All with abilities) to attack an invulnerable creep.
Meh, needless to say, the error came.
It was, like, 40dummies being created every second.
I don't wanna' increase AIDS's recycle rate by reducing the period.
I want it to not index the dummies at all =)
Is that possible?
The only reason I have AIDS is because I'm using Damage xD
Also, I think this indexing thingy is lagging the game because I'm telling it to index and recycle 40+ dummies a second or something :nuts:
[EDIT]
In a game of 4people (Max players allowed), that's about 160+ dummies being created ._.