Jougi
New Member
- Reaction score
- 2
Im trying to mix roar and divine shield. I want it to work like this: When unit gets the effect of Roar it gets the effect of the divine shield too.
Im trying to mix roar and divine shield. I want it to work like this: When unit gets the effect of Roar it gets the effect of the divine shield too.
My roar has three levels, so i want the invulnerability last longer for every level, so it cannot be done your way.you could trigger it like:
unit start the efect of an ability
ability bien cast equal to roar
unit - add ability invurable to casting unit
wait xx seconds
remove invurable from casting unit
My roar has three levels, so i want the invulnerability last longer for every level, so it cannot be done your way.
mixed skill
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Divine Shield
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Divine Shield for (Casting unit)) Equal to 1
Then - Actions
Unit - Add Invulnerable (Neutral) to (Casting unit)
Wait 30.00 seconds
Unit - Remove Invulnerable (Neutral) from (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Divine Shield for (Casting unit)) Equal to 2
Then - Actions
Unit - Add Invulnerable (Neutral) to (Casting unit)
Wait 15.00 seconds
Unit - Remove Invulnerable (Neutral) from (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Divine Shield for (Casting unit)) Equal to 3
Then - Actions
Unit - Add Invulnerable (Neutral) to (Casting unit)
Wait 45.00 seconds
Unit - Remove Invulnerable (Neutral) from (Triggering unit)
Else - Actions
polo:
you misread the question, it appears he wants the targets of roar to get divine shield in addition to the buff.
don't berate people--he's most likely just new to the concept of triggering.
add divine shield to picked unit
issue picked unit to cast divine shield
remove divine shield from picked unit
would that rly work? if you order a unit to cast diving shield and then remove the ability, would rly the effect still exist?
i believe so
it may not
but i dont have we on
> would rly the effect still exist?
If the unit did the casting itself, the effect would disappear with the ability.
revisions
lada
Events
A Unit Casts An Ability
Conditions
Actions
Unit Group pick all units in playable map area and do actions
if/then/Else Multiple Actions
If Conditions
if picked unit has a buff equal to roar (or something like that)
Then actions
issue picked unit to cast divine shield
Else actions
Do Nothing
and the unit should have divine shield in a spell book thats disabled
thats all i've changed
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - add your spell book to (Picked unit))
And that means, that i have to put that spellbook to every unit in game...