s3rius
Linux is only free if your time is worthless.
- Reaction score
- 130
Ahoi,
I would like to be able to place burrowed units in my map (so that I can only see the dirt-covered round hole that shows when you have vision of a burrowed unit). However, I don't need them to be actual unit, so I'd prefer a doodad or something like this.
But since doodads don't have a field for required animation attachments I can't just make a prop and tell it to use the "Alternate" animation set of the normal crypt fiend model.
Is there another way to achieve this other than using a unclickable unit?
Thanks for taking your time,
s3rius
I would like to be able to place burrowed units in my map (so that I can only see the dirt-covered round hole that shows when you have vision of a burrowed unit). However, I don't need them to be actual unit, so I'd prefer a doodad or something like this.
But since doodads don't have a field for required animation attachments I can't just make a prop and tell it to use the "Alternate" animation set of the normal crypt fiend model.
Is there another way to achieve this other than using a unclickable unit?
Thanks for taking your time,
s3rius