Ideas for tower buffs

Faust

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I'm making a maul, and I have a spell-casting race, and I need at least three buffing spells the towers can cast on each other.
I don't exactly need ability ideas, I need ideas on which parameter of a tower could I increase.
Of course attack speed and damage increase have already been made, so I need at least one more.
Thanks in advance
 

RedSword

New Member
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Range increase ? Chance to deal critical hit ? Chance to bash ?

I remember an evasion aura which you could use for crit. hit/bash. If you're good with JASS it might be possible to do it as a buff that tower cast between themselves...

just ideas.
 

Pineapple

Just Smile.
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576
A buff that allows the tower to move, until the buff wears out, then it drops in place. It would also have a cool down period between buffs with it.
 

Faust

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Range increase is not good because some of the towers are melee...
Bash doesn't fit them either. Nor does AOE attack.
And the towers can move with an ability already :p

But critical strike is good, keep them coming ^^
 

Renendaru

(Evol)ution is nothing without love.
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309
Flaming attack, enchants the towers attacks with flames. Each concurrent cast buffs the enchantment. Max of 5 stacks.
 

Gtam

Lerning how to write and read!! Yeah.
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164
Hav a buff that enables attack 2 or a buff that gives them modifide barag ability
 

BlackDeath09

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A buff that allows the tower to move, until the buff wears out, then it drops in place. It would also have a cool down period between buffs with it.

your tower could end up on non computable terrain pathing and end up becoming glitched, some idiots bound to move it into a spot that ruins it.


how bout a temp upgrade for the tower like in bships crossfire 4.32 beta, changes towers attack damage range speed, missle projectile art everything like a brand new tower just same building then have it wear off after 10 seconds. Call it PANIC
 

Dest

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26
Flaming attack, enchants the towers attacks with flames. Each concurrent cast buffs the enchantment. Max of 5 stacks.

Ooh, like an 'enchant weapon'. You can enchant with any element (fire, ice, wind, darkness, light and earth). Why not? :p
 

Faust

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The armor reducing attack can be fit into the race too.


Anyone has an idea about negative buffs?
What property could I decrease to make enemies an easier target?
Of course slow and armor reduction is already taken.
 

BlackDeath09

New Member
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maybe like a net type of thing or shackle type of tower attack ability/buff. to keep them nearby for 2.5 seconds etc etc, or maybe your tower can summon a ward of some type whether that ward attacks or perhaps it has a gravitational pull to it.
 

Faust

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Damaging a unit can be done without buffs.
And a shackle and an entangling roots and stun are already used.
 

Gtam

Lerning how to write and read!! Yeah.
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Hav a lightning buf every x seconds chain lightning randow unit
 

BlackDeath09

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alright im pulling this one out of my ass not exactly a negative buff necessarily but its funny.
You got yo tower, now you have 3 heros battling right around it like in dota, bam use "fortification" instead of fortification Bam use "teleportation" teleports every hero within 700 range of it to a random spot on the map, these spots are already pre decided by where you mark them in the editor, make like 20. now that would be a funny ability and useful, and make breaks so they cant teleport into enemy base.
 

Faust

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@Shark
Once again, damage is a no-go.

@Black
That might be a little difficult to pull out in a Maul game.
 

Gtam

Lerning how to write and read!! Yeah.
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164
Beserk buff causes random creeps to attack other creeps
 
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